Difference between revisions of "GradientMapping"

From polycount
Jump to: navigation, search
m (Gradient Mapping)
(Restored the images.)
Line 1: Line 1:
{{:[[OutOfDate]]}} '''''Needs more information'''''
+
Gradients can be used to enhance and control texture maps.
= Gradient Mapping =
+
You can use gradients to create texture maps.
+
 
+
 
+
  
 
== Vertical Gradient Baking ==
 
== Vertical Gradient Baking ==
 
The [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf Dota2 Character Art Guide] describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.  
 
The [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf Dota2 Character Art Guide] describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.  
  
{| border="1" cellpadding="2" cellspacing="0"
+
[[image:gradientmap_3dsmax.jpg|frame|left|Baking a gradient map in 3ds Max, using a script. See [http://www.polycount.com/forum/showthread.php?t=131349 MaxScript: Gradient Map] Polycount Forum thread. Image by [http://www.juantwo.com/ Juan 'monster' Martinez].]]<br clear="all"/>
|-
+
|}
+
  
{| border="1" cellpadding="2" cellspacing="0"
+
[[image:AdamFisher_mayagradientbaketut.jpg|frame|left|Baking a gradient map in Maya. Image by [http://www.afisher.com.au/wordpress/ Adam 'afisher' Fisher].]]<br clear="all"/>
|-
+
|}
+
  
 
== Gradient Remapping ==
 
== Gradient Remapping ==
 
Gradient remapping is a method to replace the colors of a texture using 1D gradients, for more variation.  
 
Gradient remapping is a method to replace the colors of a texture using 1D gradients, for more variation.  
  
{| border="1" cellpadding="2" cellspacing="0"
+
[[image:gradientmapping_rasmus.jpg|frame|left|Using a gradient to remap the colors of a texture. See [http://www.polycount.com/forum/showthread.php?t=85807 Tutorial - Gradient Mapping & UDK] Polycount Forum thread. Image by [http://www.razkun.com/ Rasmus 'rasmus' Deguchi].]]<br clear="all"/>
|-
+
|}
+
  
{| border="1" cellpadding="2" cellspacing="0"
+
[[image:gradientmapping_smith.jpg|frame|left|Using a gradient to remap the colors of a texture. See [http://technical-eden.blogspot.com/2012/01/gradient-mapping-awesome-way-to-get.html Gradient Mapping - An Awesome Way to Get Cheap Variation in Textures]. Image by [http://technical-eden.blogspot.com/ Ryan James Smith].]]<br clear="all"/>
|-
+
|}
+
  
 
----
 
----
 
[[Category:Texturing]] [[Category:TextureTechnique]]
 
[[Category:Texturing]] [[Category:TextureTechnique]]

Revision as of 17:11, 17 May 2015

Gradients can be used to enhance and control texture maps.

Vertical Gradient Baking

The Dota2 Character Art Guide describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.

Baking a gradient map in 3ds Max, using a script. See MaxScript: Gradient Map Polycount Forum thread. Image by Juan 'monster' Martinez.

Baking a gradient map in Maya. Image by Adam 'afisher' Fisher.

Gradient Remapping

Gradient remapping is a method to replace the colors of a texture using 1D gradients, for more variation.

Using a gradient to remap the colors of a texture. See Tutorial - Gradient Mapping & UDK Polycount Forum thread. Image by Rasmus 'rasmus' Deguchi.

Using a gradient to remap the colors of a texture. See Gradient Mapping - An Awesome Way to Get Cheap Variation in Textures. Image by Ryan James Smith.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools