Difference between revisions of "Self shadowed bump map"
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[http://ssbump-generator.yolasite.com/ SSbump Generator] is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps. | [http://ssbump-generator.yolasite.com/ SSbump Generator] is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps. | ||
− | < | + | <br>[http://www.xnormal.net/ XNormal] when properly configured can generate SSBump textures from a highpoly source, as explained [http://www.facepunch.com/showthread.php?t=529746 in this Facepunch thread]. |
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]] | [[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]] |
Revision as of 12:27, 2 December 2014
Self-Shadowed Bump Map
This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper Efficient Self-Shadowed Radiosity Normal Mapping.
SSbump Generator is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps.
XNormal when properly configured can generate SSBump textures from a highpoly source, as explained in this Facepunch thread.