Difference between revisions of "Game Industry"

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Links and articles about the game industry: how to get game jobs, how to manage your role, etc.
 
Links and articles about the game industry: how to get game jobs, how to manage your role, etc.
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== How to Get In ==
 
== How to Get In ==
* [http://www.polycount.com/forum/showthread.php?t=134547 Getting that first job] Polycount Forum thread<<BR>>Good advice for an artist trying to enter a game studio.
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* [http://www.polycount.com/forum/showthread.php?t=134547 Getting that first job] Polycount Forum thread Good advice for an artist trying to enter a game studio.
* [http://www.polycount.com/forum/showthread.php?t=89972 Getting into the Game Industry (Inspiration of a different kind)] - Polycount Forum thread.<<BR>>Amazing thread full of information from working game artists about how they got into the industry.
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* [http://www.polycount.com/forum/showthread.php?t=89972 Getting into the Game Industry (Inspiration of a different kind)] - Polycount Forum thread. Amazing thread full of information from working game artists about how they got into the industry.
* [http://www.ineedtomakegames.com How to Break Into the Industry] - by [http://www.linkedin.com/pub/destin-bales/1/2aa/95b Destin Bales]<<BR>>A treasure trove of great advice by a veteran game developer. Multiple topics covered: understanding the industry, education, resumes and portfolios, finding jobs, interview prep, career development, etc.  
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* [http://www.ineedtomakegames.com How to Break Into the Industry] - by [http://www.linkedin.com/pub/destin-bales/1/2aa/95b Destin Bales] A treasure trove of great advice by a veteran game developer. Multiple topics covered: understanding the industry, education, resumes and portfolios, finding jobs, interview prep, career development, etc.  
* [http://www.linkedin.com/groupAnswers?viewQuestionAndAnswers=&discussionID=16967104&gid=59205 Why is it hard to find a job in game industry?]<<BR>>Discussion on LinkedIn about what it takes to get that first game industry job.
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* [http://www.linkedin.com/groupAnswers?viewQuestionAndAnswers=&discussionID=16967104&gid=59205 Why is it hard to find a job in game industry?] Discussion on LinkedIn about what it takes to get that first game industry job.
* [http://athey.deviantart.com/art/Game-Industry-Advice-to-studen-145619882 Game Industry Advice to students] -  by [http://athey.deviantart.com/ Athey Moravetz] <<BR>>A great article by a 5-year veteran game artist about what it takes to get into a game artist job. Very straightforward and accurate.
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* [http://athey.deviantart.com/art/Game-Industry-Advice-to-studen-145619882 Game Industry Advice to students] -  by [http://athey.deviantart.com/ Athey Moravetz] A great article by a 5-year veteran game artist about what it takes to get into a game artist job. Very straightforward and accurate.
  
 
== Being a Developer ==
 
== Being a Developer ==
* [http://www.polycount.com/forum/showthread.php?t=137206 What has the games industry been like for you?] Polycount Forum thread<<BR>>Game art veterans share what it's really like to be working in game development.
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* [http://www.polycount.com/forum/showthread.php?t=137206 What has the games industry been like for you?] Polycount Forum thread Game art veterans share what it's really like to be working in game development.
* [http://www.penny-arcade.com/report/article/na Is the games industry really dying?] by Dan Teasdale <<BR>>Analysis of game industry layoff data.
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* [http://www.penny-arcade.com/report/article/na Is the games industry really dying?] by Dan Teasdale Analysis of game industry layoff data.
* [http://www.valvetime.net/threads/valve-employee-hand-book-released.189828/ Valve Employee Hand Book] <<BR>>Greg Coomer says "We wrote this book to make it as easy as we could for new people to join the company. It was fun to capture these thoughts and put them all in one place. Let us know what you think." Cached: [[attachment:Valve_Employee_Handbook.pdf]]
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* [http://www.valvetime.net/threads/valve-employee-hand-book-released.189828/ Valve Employee Hand Book] Greg Coomer says "We wrote this book to make it as easy as we could for new people to join the company. It was fun to capture these thoughts and put them all in one place. Let us know what you think." Cached: [[attachment:Valve_Employee_Handbook.pdf]]
* [http://www.gdcvault.com/play/1012343/The-Belly-of-the-Whale The Belly of the Whale: Living a Creative Life in the Game Industry] - by [http://www.bobbates.com/ Bob Bates]<<BR>>GDC 2010 lecture about how creative types can survive and thrive in the game industry. Highly recommended [http://www.polycount.com/forum/showthread.php?t=74876 by many Polycounters].
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* [http://www.gdcvault.com/play/1012343/The-Belly-of-the-Whale The Belly of the Whale: Living a Creative Life in the Game Industry] - by [http://www.bobbates.com/ Bob Bates] GDC 2010 lecture about how creative types can survive and thrive in the game industry. Highly recommended [http://www.polycount.com/forum/showthread.php?t=74876 by many Polycounters].
* [http://www.thejonjones.com/2010/08/09/how-not-to-hire-an-artist/ How NOT to hire an artist] - by [http://www.thejonjones.com Jon Jones]<<BR>>Response to the inflammatory article [http://kaitol.com/how-to-hire-an-artist/ How to hire an artist] by [http://kaitol.com/about/ Christopher 'xdragonx10' Gregorio].
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* [http://www.thejonjones.com/2010/08/09/how-not-to-hire-an-artist/ How NOT to hire an artist] - by [http://www.thejonjones.com Jon Jones] Response to the inflammatory article [http://kaitol.com/how-to-hire-an-artist/ How to hire an artist] by [http://kaitol.com/about/ Christopher 'xdragonx10' Gregorio].
* [http://www.polycount.com/2010/08/11/the-co-worker/ The Co-worker] - by [http://www.adambromell.com/ Adam Bromell]<<BR>>Polycount News article about what makes a good team co-worker.
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* [http://www.polycount.com/2010/08/11/the-co-worker/ The Co-worker] - by [http://www.adambromell.com/ Adam Bromell] Polycount News article about what makes a good team co-worker.
  
 
== Art Disciplines ==
 
== Art Disciplines ==
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There are many Polycount forum threads about game art education, for a great list see [http://www.polycount.com/forum/showthread.php?t=108342 Education In The Games Industry: Yes or No?], or you can do a [http://www.polycount.com/forum/search.php forum search] for ''education''.
 
There are many Polycount forum threads about game art education, for a great list see [http://www.polycount.com/forum/showthread.php?t=108342 Education In The Games Industry: Yes or No?], or you can do a [http://www.polycount.com/forum/search.php forum search] for ''education''.
  
* [http://k0k0k0.wordpress.com/51-things-every-game-student-should-know/ 100 Things Every Game Student Should Know] - by [http://k0k0k0.wordpress.com/ Kaye Elling]<<BR>>100 fugly slides of things that every budding game developer (who is studying at university) should know. Read it!  
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* [http://k0k0k0.wordpress.com/51-things-every-game-student-should-know/ 100 Things Every Game Student Should Know] - by [http://k0k0k0.wordpress.com/ Kaye Elling] 100 fugly slides of things that every budding game developer (who is studying at university) should know. Read it!  
  
 
== Portfolios ==
 
== Portfolios ==
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* [http://www.polycount.com/forum/showthread.php?t=69142 Interview Advice] thread on the Polycount forum.
 
* [http://www.polycount.com/forum/showthread.php?t=69142 Interview Advice] thread on the Polycount forum.
 
* [http://www.polycount.com/forum/showthread.php?t=80507 In need of interview advice] thread on the Polycount forum.
 
* [http://www.polycount.com/forum/showthread.php?t=80507 In need of interview advice] thread on the Polycount forum.
* [http://www.boston.com/bostonworks/galleries/job_interview_tips?pg=2 10 Tips for Your First Interview] - by ''Dave Sanford''<<BR>> Time-tested interview strategies:
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* [http://www.boston.com/bostonworks/galleries/job_interview_tips?pg=2 10 Tips for Your First Interview] - by ''Dave Sanford'' Time-tested interview strategies:
 
*# Research
 
*# Research
 
*# Practice
 
*# Practice
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*# Finishing
 
*# Finishing
 
*# Follow up
 
*# Follow up
* [http://hotjobs.yahoo.com/career-experts-four_steps_to_a_better_job_interview-51 Four Steps to a Better Job Interview] - by ''Brad Karsh''<<BR>> Four simple things to improve your interviews.
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* [http://hotjobs.yahoo.com/career-experts-four_steps_to_a_better_job_interview-51 Four Steps to a Better Job Interview] - by ''Brad Karsh'' Four simple things to improve your interviews.
 
*# Relax, not a battle of wits.
 
*# Relax, not a battle of wits.
 
*# Job description = questions that you'll be asked.
 
*# Job description = questions that you'll be asked.
 
*# Have answers about why you did certain things.
 
*# Have answers about why you did certain things.
 
*# Have questions about them.
 
*# Have questions about them.
* [http://www.jobbankusa.com/interviews/articles_tips/10_follow_up_rules.html Ten Tips for the Interview Follow Up] - by ''Carole Martin''<<BR>>How to avoid a non-response after your interview.
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* [http://www.jobbankusa.com/interviews/articles_tips/10_follow_up_rules.html Ten Tips for the Interview Follow Up] - by ''Carole Martin'' How to avoid a non-response after your interview.
* [http://boards.polycount.net/showthread.php?t=57317 job interview, 2-3 hours, why so long?] Polycount forum thread<<BR>>Game developers talking about the interview process they do, or have been through.
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* [http://boards.polycount.net/showthread.php?t=57317 job interview, 2-3 hours, why so long?] Polycount forum thread Game developers talking about the interview process they do, or have been through.
  
 
== Art Tests ==
 
== Art Tests ==
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== Relocation ==
 
== Relocation ==
* [http://www.polycount.com/forum/showthread.php?t=99113 The game industry and relocation, how bad is it?] - Polycount Forum thread.<<BR>>Insight into the relocation process.
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* [http://www.polycount.com/forum/showthread.php?t=99113 The game industry and relocation, how bad is it?] - Polycount Forum thread. Insight into the relocation process.
  
 
== Employee Rights ==
 
== Employee Rights ==

Revision as of 20:22, 24 September 2014

Links and articles about the game industry: how to get game jobs, how to manage your role, etc.

How to Get In

Being a Developer

Art Disciplines

Education

The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or team-motivated.

Artists on Polycount generally agree it is rare to find schools that teach current high-quality game art techniques. The web and forums are often the best places to learn these, maybe even our wiki |-) . We see it time and again... the students who succeed at entering the work force after graduation are almost exclusively those that work on their own side projects, beyond the course material. Would they have been better served without using a school?

Beware of education scams and debt! Schools can cost a lot of money and some promise easy employment afterwards, but unfortunately the reality is not so forgiving. Student loan debt can also be a crushing burden for many years, especially with the relatively low wages most game artists make. See the blog post Don’t go to art school, the Polycount forum thread Profit Schools - Can we condemn them publicly?, and the Penny Arcade episode "On Game Schools".

There are many Polycount forum threads about game art education, for a great list see Education In The Games Industry: Yes or No?, or you can do a forum search for education.

Portfolios

  • Category:Portfolio has links to tutorials and advice about creating an artist portfolio for a career in game development.

Resumes

Cover Letters

Job Searching

Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.

Going Indie

Indie means developing, marketing, and publishing a game independently.

Freelancing

Freelancing means creating assets for pay, working alone as an individual. See Freelance.

Interviews

Art Tests

Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs, and to make sure you can actually do the work (portfolios can be faked or stolen).

Art test threads and links:

Salary Research

Do the research to figure out what a fair offer is for your skill level and geographic area.

Negotiation

Salary negotiation is an essential skill that will be put to the test after a successful interview.

Relocation

Employee Rights



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