Difference between revisions of "Category:EnvironmentFoliage"
From polycount
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== Foliage Tutorials == | == Foliage Tutorials == | ||
− | * [http://www. | + | |
+ | ===General Techniques=== | ||
+ | * [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes. | ||
+ | * [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount. Tree modeling techniques discussed. | ||
+ | * [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount. Tree texturing discussed. | ||
+ | * [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount. More tree stuff. | ||
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post. | * [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post. | ||
* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread. | * [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread. | ||
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 "BC" - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes & textures. | * [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 "BC" - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes & textures. | ||
+ | * [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''. Multiple methods. | ||
+ | |||
+ | ===CryEngine=== | ||
+ | * [http://www.crydev.net/viewtopic.php?p=985051#p985051 Creating foliage in 3ds Max for CryEngine 3] Crydev forum post. | ||
+ | * [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&V=3&id=563008 Tiago Sousa]''. A detailed overview of Crytek's process for vegetation shading. | ||
+ | |||
+ | ===3ds Max=== | ||
* [http://oggyart.com/blog/?p=299 Climbing Rose Tutorial] - by ''[http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]''. How to create custom and efficient ivy-style meshes in 3ds Max. | * [http://oggyart.com/blog/?p=299 Climbing Rose Tutorial] - by ''[http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]''. How to create custom and efficient ivy-style meshes in 3ds Max. | ||
* [https://www.3dmotive.com/f102101/ Creating Foliage for UDK] ($) - 3dmotive tutorial by ''[http://www.damianlazarski.com/ Damian 'teaandcigarettes' Lazarski]''. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the [http://www.polycount.com/forum/showthread.php?t=92432 Polycount forum thread]. | * [https://www.3dmotive.com/f102101/ Creating Foliage for UDK] ($) - 3dmotive tutorial by ''[http://www.damianlazarski.com/ Damian 'teaandcigarettes' Lazarski]''. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the [http://www.polycount.com/forum/showthread.php?t=92432 Polycount forum thread]. | ||
− | |||
− | |||
* [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''"braveryd"''. Using the AEC Extended: Foliage tree generator in 3ds Max. | * [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''"braveryd"''. Using the AEC Extended: Foliage tree generator in 3ds Max. | ||
* [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''. Using a particle system in 3ds Max. | * [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''. Using a particle system in 3ds Max. | ||
− | |||
− | |||
− | |||
* [http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Bending vertex normals and using vertex color] - by ''[http://ericchadwick.com Eric Chadwick]''. Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes. | * [http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Bending vertex normals and using vertex color] - by ''[http://ericchadwick.com Eric Chadwick]''. Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes. | ||
* [http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 Bending the vertex normals with Normal Thief] - by ''[http://ericchadwick.com Eric Chadwick]''. Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes. | * [http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 Bending the vertex normals with Normal Thief] - by ''[http://ericchadwick.com Eric Chadwick]''. Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes. | ||
− | |||
* [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''. Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''. | * [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''. Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''. | ||
− | * [http:// | + | |
− | * [http://www. | + | ===Maya=== |
− | * [http:// | + | * [http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Sprite-Based Particle Trees] - by ''[http://stores.lulu.com/sunchirp Steven J. Tubbrit]''. Using a particle system in Maya. |
− | * [http://www. | + | * [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''. Using ''Paint Effects'' in Maya to create the foliage texture and branches. |
+ | * [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''. Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree. | ||
+ | |||
+ | ===Unity=== | ||
+ | * [http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial Tree Creator Tutorial] - by larsbertram. Using Unity to create trees. | ||
== Foliage Tools == | == Foliage Tools == | ||
− | These tools are useful for creating game-resolution models. | + | These tools are useful for creating game-resolution models. |
+ | |||
+ | ===Stand Alone=== | ||
* [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X) ([https://web.archive.org/web/20130715071506/http://www.frecle.net/index.php?show=treed.about alternate download] via web.archive.org) | * [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X) ([https://web.archive.org/web/20130715071506/http://www.frecle.net/index.php?show=treed.about alternate download] via web.archive.org) | ||
+ | * [http://renderhjs.net/shoebox/ ShoeBox: Mask Image] by [http://renderhjs.net Hendrik-Jan "renderhjs" Schoenmaker] - converts tree photos into transparent textures. | ||
+ | * [http://ngplant.sourceforge.net/ ngPlant] | ||
+ | |||
+ | ===3ds Max=== | ||
* [http://www.polycount.com/forum/showthread.php?t=93240 TreeGen script for 3ds Max] | * [http://www.polycount.com/forum/showthread.php?t=93240 TreeGen script for 3ds Max] | ||
* [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max] | * [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max] | ||
* [http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d ATree3D script for 3ds Max] | * [http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d ATree3D script for 3ds Max] | ||
− | + | ||
− | + | ===UDK=== | |
* [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($) | * [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($) | ||
Revision as of 20:22, 27 November 2014
Foliage
Topics about foliage and vegetation in games.
Contents
Foliage Tutorials
General Techniques
- Hedges and Topiary a quick tutorial - by 'Vig'. Modeling and texturing method for stylized bushes.
- Tree making fast technique? thread on Polycount. Tree modeling techniques discussed.
- Tree texturing thread on Polycount. Tree texturing discussed.
- Real quick tree texturing question thread on Polycount. More tree stuff.
- Modeling a tree crown with ease Polycount forum post.
- any tutorials on grouping and spreading out vegetation realistically Polycount forum thread.
- "BC" - some simple, game-friendly ivy - by James 'Uly' Stout. How to create game-friendly ivy meshes & textures.
- 3D TreesTutorials thread from the Polycount boards. Multiple methods.
CryEngine
- Creating foliage in 3ds Max for CryEngine 3 Crydev forum post.
- Vegetation Procedural Animation and Shading in Crysis - by Tiago Sousa. A detailed overview of Crytek's process for vegetation shading.
3ds Max
- Climbing Rose Tutorial - by Mark 'Jenn0_Bing' Foreman. How to create custom and efficient ivy-style meshes in 3ds Max.
- Creating Foliage for UDK ($) - 3dmotive tutorial by Damian 'teaandcigarettes' Lazarski. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the Polycount forum thread.
- Trees for Beginners in 3ds Max Tutorial - by "braveryd". Using the AEC Extended: Foliage tree generator in 3ds Max.
- Tree creation using particle generator - by Andy Zibits. Using a particle system in 3ds Max.
- Bending vertex normals and using vertex color - by Eric Chadwick. Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.
- Bending the vertex normals with Normal Thief - by Eric Chadwick. Using the Normal Thief script in 3ds Max to bend the vertex normals of low-poly foliage planes.
- Tree Modeling Techniques and Principles (PDF) - by Matthew D'Onofrio. Modeling efficient low-poly branches in 3ds Max using Extrude Along Spline.
Maya
- Sprite-Based Particle Trees - by Steven J. Tubbrit. Using a particle system in Maya.
- Ultra-efficient tree texturing and modeling - by Andy Zibits. Using Paint Effects in Maya to create the foliage texture and branches.
- Low-poly Tree Using Maya PaintFX - by Jeramy Cooke. Using Paint Effects in Maya to create the foliage texture, then hand-modeling the tree.
Unity
- Tree Creator Tutorial - by larsbertram. Using Unity to create trees.
Foliage Tools
These tools are useful for creating game-resolution models.
Stand Alone
- frecle tree[d] (exports formats .B3D, .OBJ, .X) (alternate download via web.archive.org)
- ShoeBox: Mask Image by Hendrik-Jan "renderhjs" Schoenmaker - converts tree photos into transparent textures.
- ngPlant
3ds Max
UDK
- SpeedTree in UDK ($)
Foliage Rendering
Foliage Examples
- Battlefield 4 Vegetation - Art dump Polycount Forum thread.
- Foliage growth in CryEngine 3 Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video here showing both grass and leaf growth.
Pages in category "EnvironmentFoliage"
The following 3 pages are in this category, out of 3 total.