Difference between revisions of "ReTopologyModeling"

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[[Category:Character]] [[Category:CharacterModeling]] [[Category:Environment]] [[Category:EnvironmentModeling]]
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[[Category:Character]] [[Category:CharacterModeling]] [[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:Topology]]

Revision as of 08:13, 16 March 2015

Re-topology means creating a new mesh surface from scratch, that conforms to an existing "messy" mesh, often created via sculpting. Messy meaning that it either has too much detail or has a topology that's not the best for texturing, shading, or animation. The details from the "messy" mesh are transferred to the new re-topologized mesh by baking a DisplacementMap or NormalMap. The new mesh can either be used directly in-game, or it can be used as the control cage for a subdivision surface.


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