Difference between revisions of "Material"

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(Material definition updated)
(revised)
 
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A material is a set of parameters that determine the color, shininess, smoothness, etc. of a surface.  
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A material is a set of parameters that determine the textures, color, shininess, smoothness, etc. for a surface.  
  
A material can be thought of like a the front-end for a [[Shaders|shader]]; the shader controls how the surface is rendered, while the material merely stores the user-adjusted settings for the shader.
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A material is the user interface for a [[Shaders|shader]]; the shader controls how the surface is rendered, while the material merely stores the user-adjusted settings for the shader.
 
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[[Category:Glossary]][[Category:Rendering]]
 
[[Category:Glossary]][[Category:Rendering]]

Latest revision as of 15:04, 17 March 2015

A material is a set of parameters that determine the textures, color, shininess, smoothness, etc. for a surface.

A material is the user interface for a shader; the shader controls how the surface is rendered, while the material merely stores the user-adjusted settings for the shader.


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