Difference between revisions of "Modular environments"

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[[Image:JacobNorris_UDKModularBuildingSetBreakdown.jpg|100px|link=http://www.polycount.com/forum/showthread.php?t=144838]] [http://www.polycount.com/forum/showthread.php?t=144838 UE4 Modular Building Set Breakdown] - by [http://www.purepolygons.com/ Jacob "jacob07777" Norris]. Gritty urban city modular system. [[file:JacobNorris_Building_Breakdown.pdf]] (1.5 MB)
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[[Image:JacobNorris_UDKModularBuildingSetBreakdown.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=144838]] [http://www.polycount.com/forum/showthread.php?t=144838 UE4 Modular Building Set Breakdown] - by [http://www.purepolygons.com/ Jacob "jacob07777" Norris]. Gritty urban city modular system. [[file:JacobNorris_Building_Breakdown.pdf]] (1.5 MB)
  
[[Image:PaulMandegarian_GearsofWarInspiredEnvironment.jpg|100px|link=http://www.polycount.com/forum/showthread.php?t=130848]] [http://www.polycount.com/forum/showthread.php?t=130848 UDK Gears of War Inspired Environment - Modular] - by [http://www.paulmandegarian.com/ Paul "Ahniketos" Mandegarian]. Gears of War themed modular palace environment. Latest art is [http://www.paulmandegarian.com/projects/5128839 here on his website].
+
[[Image:PaulMandegarian_GearsofWarInspiredEnvironment.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=130848]] [http://www.polycount.com/forum/showthread.php?t=130848 UDK Gears of War Inspired Environment - Modular] - by [http://www.paulmandegarian.com/ Paul "Ahniketos" Mandegarian]. Gears of War themed modular palace environment. Latest art is [http://www.paulmandegarian.com/projects/5128839 here on his website].
  
* [http://eat3d.com/udk_modular UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick] - ($) an Eat3D tutorial by [http://www.torfrick.com/ Tor "snefer" Frick]. Abandoned warehouse modular workflow in UDK, using Modo and Photoshop.
+
[[Image:TorFrick_UDKModularMasterclass.jpg|150px|link=]] [http://eat3d.com/udk_modular UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick] - ($) an Eat3D tutorial by [http://www.torfrick.com/ Tor "snefer" Frick]. Abandoned warehouse modular workflow in UDK, using Modo and Photoshop.
* [http://www.helderpinto.com/post-apoc-scene-breakdown/ Post apoc scene Breakdown] - by [http://www.helderpinto.com/|Helder "HP" Pinto]. Details about the creation of a modular abandoned warehouse.
+
 
* [http://www.polycount.com/forum/showthread.php?t=79177 the Ensign Tavern] - by [http://www.patricksutton3d.com/ Patrick "PatJS" Sutton]. Breakdowns for a modular multi-floor 19th century building.
+
[[Image:Polycount-wiki.png|150px|link=]] [http://www.helderpinto.com/post-apoc-scene-breakdown/ Post apoc scene Breakdown] - by [http://www.helderpinto.com/|Helder "HP" Pinto]. Details about the creation of a modular abandoned warehouse.
* [https://www.3dmotive.com/f101001 Modular Building Workflow] - ($) a 3dmotive tutorial by [http://www.tylerwanlass.com/ Tyler Wanlass]. Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
+
 
* [http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html Skyrim’s Modular Approach to Level Design] - Transcript from GDC 2013 talk on Skyrim"s Modular Level Design. An excellent in-depth article on Bethesda"s environment art system.
+
[[Image:Polycount-wiki.png|150px|link=]] [http://www.polycount.com/forum/showthread.php?t=79177 the Ensign Tavern] - by [http://www.patricksutton3d.com/ Patrick "PatJS" Sutton]. Breakdowns for a modular multi-floor 19th century building.
* [http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Modular Environment Design.rar] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid".
+
 
* [[file:Investigation_into_modular_design_within_computer_games_v1.0.pdf|Investigation into Modular Design within Computer Games]] (8.6MB PDF) - by [http://www.polycount.com/forum/member.php?u=37149 Scott Jones]. Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games].
+
[[Image:Polycount-wiki.png|150px|link=]] [https://www.3dmotive.com/f101001 Modular Building Workflow] - ($) a 3dmotive tutorial by [http://www.tylerwanlass.com/ Tyler Wanlass]. Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by [http://www.epicgames.com Epic Games]. A guide to setting up your art-to-level-design pipeline and designing modularly.
+
 
* [http://www.polycount.com/forum/showthread.php?t=116526 Modular Environment Art applied from plaster tabletop sets] - by [http://www.polycount.com/forum/member.php?u=14498 "Makkon"]. Polycount forum thread with great visual breakdowns of modular tabeltop models.
+
[[Image:Polycount-wiki.png|150px|link=]] [http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html Skyrim’s Modular Approach to Level Design] - Transcript from GDC 2013 talk on Skyrim"s Modular Level Design. An excellent in-depth article on Bethesda"s environment art system.
* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist working on a Crysis mod] - by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]. A modular city building and its texture sheet.  
+
 
* [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by [http://www.linkedin.com/in/earthquake Joe "EarthQuake" Wilson]. Breaking up a building into modular pieces and designing the texture sheet.
+
[[Image:Polycount-wiki.png|150px|link=]] [http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Modular Environment Design.rar] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid".
* [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell"s sketchbook thread] - by [http://www.adambromell.com Adam "adamBrome" Bromell]. Breaking an environment down into modular pieces.
+
 
* [http://boards.polycount.net/showthread.php?t=52565 Chris" sketchbook thread] - by [http://chrisholden.net/ Chris "cholden" Holden]. Environment design & modular workflow.
+
[[Image:Polycount-wiki.png|150px|link=]] [[file:Investigation_into_modular_design_within_computer_games_v1.0.pdf|Investigation into Modular Design within Computer Games]] (8.6MB PDF) - by [http://www.polycount.com/forum/member.php?u=37149 Scott Jones]. Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games].
* [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by [http://www.chrisalbeluhn.com Christopher Albeluhn]. An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
+
 
* [http://www.polycount.com/forum/showthread.php?t=98461 Modular Building Design Workflow?] - a [http://boards.polycount.net/ Polycount] thread. Discussion about creating modular buildings, with interiors and exteriors.
+
[[Image:Polycount-wiki.png|150px|link=]] [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by [http://www.epicgames.com Epic Games]. A guide to setting up your art-to-level-design pipeline and designing modularly.
* [http://www.thiagoklafke.com/modularenvironments.html Modular Environments in UDK] - a tutorial by [http://www.thiagoklafke.com/index.html/ Thiago "Minotaur0" Klafke]. Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.]
+
 
* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]. A summary of the modular workflow used at Epic on Unreal Tournament 3.
+
[[Image:Polycount-wiki.png|150px|link=]] [http://www.polycount.com/forum/showthread.php?t=116526 Modular Environment Art applied from plaster tabletop sets] - by [http://www.polycount.com/forum/member.php?u=14498 "Makkon"]. Polycount forum thread with great visual breakdowns of modular tabeltop models.
* [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling (Polycount Forum)] and [http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-%28step-by-step-page-5%29 Gears2 Environment Art Step by Step (ZBrush Central)] - by [http://wiki.polycount.net/Rorshach Kevin Johnstone]. Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read!
+
 
* [[ModularMountAndBlade|Modular Mount & Blade]] - by [http://wypierpapier.blogspot.com/ "gutekfiutek"]. Modular workflow for the mod "Polished Buildings" for the game Mount & Blade.
+
[[Image:Polycount-wiki.png|150px|link=]] [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist working on a Crysis mod] - by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]. A modular city building and its texture sheet.  
* [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by [http://iamglynnsmith.com/ Glynn Smith]. Tips and screenshots for sculpting modular brick walls.
+
 
* [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by [http://www.brameulaers.com Bram "Peris" Eulaers]. Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
+
[[Image:Polycount-wiki.png|150px|link=]] [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by [http://www.linkedin.com/in/earthquake Joe "EarthQuake" Wilson]. Breaking up a building into modular pieces and designing the texture sheet.
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread. A variety of approaches for sculpting individual rocks and tilable cliffs.
+
 
* [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by [http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]. Using ZBrush"s 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
+
[[Image:Polycount-wiki.png|150px|link=]] [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell"s sketchbook thread] - by [http://www.adambromell.com Adam "adamBrome" Bromell]. Breaking an environment down into modular pieces.
* [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by [http://www.philipk.net Philip "PhilipK" Klevestav]. How to design and texture modular sci-fi wall panels.
+
 
* [http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html  Working with Modular Rocks] - by [http://www.philipk.net Philip "PhilipK" Klevestav]. How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
+
[[Image:Polycount-wiki.png|150px|link=]] [http://boards.polycount.net/showthread.php?t=52565 Chris" sketchbook thread] - by [http://chrisholden.net/ Chris "cholden" Holden]. Environment design & modular workflow.
* [http://www.polycount.com/forum/showthread.php?t=76476 Modular Floor Tiles - Outlined in Shadow] - a Polycount thread. How to work around UDK modular problems.
+
 
* [http://www.cgmasters.net/free-tutorials/gamedev-4-modularity-odd-angles-on-blenders-grid/ Modular Building With More Natural Angles] - by [http://www.cgmasters.net/cg-masters-artist-galleries/aidy-burrows/ Aidy Burrows @ CG Masters]. Getting more natural looking angles in the modular kit.
+
[[Image:Polycount-wiki.png|150px|link=]] [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by [http://www.chrisalbeluhn.com Christopher Albeluhn]. An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
 +
 
 +
[[Image:Polycount-wiki.png|150px|link=]] [http://www.polycount.com/forum/showthread.php?t=98461 Modular Building Design Workflow?] - a [http://boards.polycount.net/ Polycount] thread. Discussion about creating modular buildings, with interiors and exteriors.
 +
 
 +
[[Image:Polycount-wiki.png|150px|link=]] [http://www.thiagoklafke.com/modularenvironments.html Modular Environments in UDK] - a tutorial by [http://www.thiagoklafke.com/index.html/ Thiago "Minotaur0" Klafke]. Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.]
 +
 
 +
[[Image:Polycount-wiki.png|150px|link=]] [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]. A summary of the modular workflow used at Epic on Unreal Tournament 3.
 +
 
 +
[[Image:Polycount-wiki.png|150px|link=]] [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling (Polycount Forum)] and [http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-%28step-by-step-page-5%29 Gears2 Environment Art Step by Step (ZBrush Central)] - by [http://wiki.polycount.net/Rorshach Kevin Johnstone]. Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read!
 +
 
 +
[[Image:Polycount-wiki.png|150px|link=]] [[ModularMountAndBlade|Modular Mount & Blade]] - by [http://wypierpapier.blogspot.com/ "gutekfiutek"]. Modular workflow for the mod "Polished Buildings" for the game Mount & Blade.
 +
 
 +
[[Image:Polycount-wiki.png|150px|link=]] [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by [http://iamglynnsmith.com/ Glynn Smith]. Tips and screenshots for sculpting modular brick walls.
 +
 
 +
[[Image:Polycount-wiki.png|150px|link=]] [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by [http://www.brameulaers.com Bram "Peris" Eulaers]. Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
 +
 
 +
[[Image:Polycount-wiki.png|150px|link=]] [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread. A variety of approaches for sculpting individual rocks and tilable cliffs.
 +
 
 +
[[Image:Polycount-wiki.png|150px|link=]] [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by [http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]. Using ZBrush"s 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
 +
 
 +
[[Image:Polycount-wiki.png|150px|link=]] [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by [http://www.philipk.net Philip "PhilipK" Klevestav]. How to design and texture modular sci-fi wall panels.
 +
 
 +
[[Image:Polycount-wiki.png|150px|link=]] [http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html  Working with Modular Rocks] - by [http://www.philipk.net Philip "PhilipK" Klevestav]. How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
 +
 
 +
[[Image:Polycount-wiki.png|150px|link=]] [http://www.polycount.com/forum/showthread.php?t=76476 Modular Floor Tiles - Outlined in Shadow] - a Polycount thread. How to work around UDK modular problems.
 +
 
 +
[[Image:Polycount-wiki.png|150px|link=]] [http://www.cgmasters.net/free-tutorials/gamedev-4-modularity-odd-angles-on-blenders-grid/ Modular Building With More Natural Angles] - by [http://www.cgmasters.net/cg-masters-artist-galleries/aidy-burrows/ Aidy Burrows @ CG Masters]. Getting more natural looking angles in the modular kit.
  
 
== Units and Scale ==
 
== Units and Scale ==

Revision as of 19:53, 24 March 2015

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.

Modular Design & Workflow

How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see Category:GameDesign for more.


JacobNorris UDKModularBuildingSetBreakdown.jpg UE4 Modular Building Set Breakdown - by Jacob "jacob07777" Norris. Gritty urban city modular system. File:JacobNorris Building Breakdown.pdf (1.5 MB)

PaulMandegarian GearsofWarInspiredEnvironment.jpg UDK Gears of War Inspired Environment - Modular - by Paul "Ahniketos" Mandegarian. Gears of War themed modular palace environment. Latest art is here on his website.

TorFrick UDKModularMasterclass.jpg UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick - ($) an Eat3D tutorial by Tor "snefer" Frick. Abandoned warehouse modular workflow in UDK, using Modo and Photoshop.

Polycount-wiki.png Post apoc scene Breakdown - by "HP" Pinto. Details about the creation of a modular abandoned warehouse.

Polycount-wiki.png the Ensign Tavern - by Patrick "PatJS" Sutton. Breakdowns for a modular multi-floor 19th century building.

Polycount-wiki.png Modular Building Workflow - ($) a 3dmotive tutorial by Tyler Wanlass. Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.

Polycount-wiki.png Skyrim’s Modular Approach to Level Design - Transcript from GDC 2013 talk on Skyrim"s Modular Level Design. An excellent in-depth article on Bethesda"s environment art system.

Polycount-wiki.png Modular Environment Design.rar - by Kevin Johnstone. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid".

Polycount-wiki.png File:Investigation into modular design within computer games v1.0.pdf (8.6MB PDF) - by Scott Jones. Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread Modular design within games.

Polycount-wiki.png Workflow techniques and modularity with Unreal game technology - by Epic Games. A guide to setting up your art-to-level-design pipeline and designing modularly.

Polycount-wiki.png Modular Environment Art applied from plaster tabletop sets - by "Makkon". Polycount forum thread with great visual breakdowns of modular tabeltop models.

Polycount-wiki.png Environment workflow from an artist working on a Crysis mod - by Stefan Morrell. A modular city building and its texture sheet.

Polycount-wiki.png Mod Facade Challenge - by Joe "EarthQuake" Wilson. Breaking up a building into modular pieces and designing the texture sheet.

Polycount-wiki.png Adam Bromell"s sketchbook thread - by Adam "adamBrome" Bromell. Breaking an environment down into modular pieces.

Polycount-wiki.png Chris" sketchbook thread - by Chris "cholden" Holden. Environment design & modular workflow.

Polycount-wiki.png Visually Appealing Building Guide - by Christopher Albeluhn. An excellent breakdown of how to create visual interest with game buildings. Additional tutorials here.

Polycount-wiki.png Modular Building Design Workflow? - a Polycount thread. Discussion about creating modular buildings, with interiors and exteriors.

Polycount-wiki.png Modular Environments in UDK - a tutorial by Thiago "Minotaur0" Klafke. Covers the techniques used to make Zest Foundation.

Polycount-wiki.png Environment workflow @ EpicGames - by Kevin Johnstone. A summary of the modular workflow used at Epic on Unreal Tournament 3.

Polycount-wiki.png Gears of War 2 modular modeling (Polycount Forum) and Gears2 Environment Art Step by Step (ZBrush Central) - by Kevin Johnstone. Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read!

Polycount-wiki.png Modular Mount & Blade - by "gutekfiutek". Modular workflow for the mod "Polished Buildings" for the game Mount & Blade.

Polycount-wiki.png Modular brick wall tiling - by Glynn Smith. Tips and screenshots for sculpting modular brick walls.

Polycount-wiki.png Generic wall tutorial - by Bram "Peris" Eulaers. Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.

Polycount-wiki.png Rock modeling approaches - a Polycount thread. A variety of approaches for sculpting individual rocks and tilable cliffs.

Polycount-wiki.png Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen "SHEPEIRO" Shepherd. Using ZBrush"s 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.

Polycount-wiki.png Working with Modular Sets - by Philip "PhilipK" Klevestav. How to design and texture modular sci-fi wall panels.

Polycount-wiki.png Working with Modular Rocks - by Philip "PhilipK" Klevestav. How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.

Polycount-wiki.png Modular Floor Tiles - Outlined in Shadow - a Polycount thread. How to work around UDK modular problems.

Polycount-wiki.png Modular Building With More Natural Angles - by Aidy Burrows @ CG Masters. Getting more natural looking angles in the modular kit.

Units and Scale

The units and scale you use is very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.

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