Difference between revisions of "GradientMapping"
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EricChadwick (Talk | contribs) (Restored the images.) |
EricChadwick (Talk | contribs) (→Gradient Remapping: gradientmapping_chadwick.jpg) |
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[[image:gradientmapping_smith.jpg|frame|left|Using a gradient to remap the colors of a texture. See [http://technical-eden.blogspot.com/2012/01/gradient-mapping-awesome-way-to-get.html Gradient Mapping - An Awesome Way to Get Cheap Variation in Textures]. Image by [http://technical-eden.blogspot.com/ Ryan James Smith].]]<br clear="all"/> | [[image:gradientmapping_smith.jpg|frame|left|Using a gradient to remap the colors of a texture. See [http://technical-eden.blogspot.com/2012/01/gradient-mapping-awesome-way-to-get.html Gradient Mapping - An Awesome Way to Get Cheap Variation in Textures]. Image by [http://technical-eden.blogspot.com/ Ryan James Smith].]]<br clear="all"/> | ||
+ | [[image:gradientmapping_chadwick.jpg|frame|left|Gradient mapping in Unity using custom shaders. See [https://polycount.com/discussion/160691/sketchbook-eric-chadwick/p1 Sketchbook:Eric Chadwick]. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/> | ||
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[[Category:Texturing]] [[Category:TextureTechnique]] | [[Category:Texturing]] [[Category:TextureTechnique]] |
Revision as of 12:20, 26 July 2019
Gradients can be used to enhance and control texture maps.
Vertical Gradient Baking
The Dota2 Character Art Guide describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.
Gradient Remapping
Gradient remapping is a method to replace the colors of a texture using 1D gradients, for more variation.