Difference between revisions of "Category:GameDesign"
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<!-- ## page was renamed from [[GameDesign]] --> | <!-- ## page was renamed from [[GameDesign]] --> | ||
= Category Game Design = | = Category Game Design = | ||
All about game design. | All about game design. | ||
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+ | == Pages in This Category == | ||
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== Game Design == | == Game Design == | ||
This section is about designing the overall experience for the player. | This section is about designing the overall experience for the player. | ||
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* [http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter6.html Design Techniques and Ideals] from ''[http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The Art of Computer Game Design]'' - by ''[http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford]'' | * [http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter6.html Design Techniques and Ideals] from ''[http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The Art of Computer Game Design]'' - by ''[http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford]'' | ||
* [http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm The 400 Project] - by ''[http://www.finitearts.com/Pages/biopage.html Hal Barwood]'' & ''[http://www.theinspiracy.com/ Noah Falstein]'' | * [http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm The 400 Project] - by ''[http://www.finitearts.com/Pages/biopage.html Hal Barwood]'' & ''[http://www.theinspiracy.com/ Noah Falstein]'' | ||
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== Level Design == | == Level Design == | ||
This section is about designing game environments, also called "levels". | This section is about designing game environments, also called "levels". | ||
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* [http://forums.mapcore.net/viewtopic.php?f=57&t=3913 Level Design Help Files], a collection of help sites for level design themed files - from the ''[http://forums.mapcore.net MapCore]'' forums | * [http://forums.mapcore.net/viewtopic.php?f=57&t=3913 Level Design Help Files], a collection of help sites for level design themed files - from the ''[http://forums.mapcore.net MapCore]'' forums | ||
* [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]'' | * [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]'' | ||
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* [http://www.interlopers.net/index.php?page=what-is-level-design What Is Level Design?] - by ''Sérgio Duarte'' | * [http://www.interlopers.net/index.php?page=what-is-level-design What Is Level Design?] - by ''Sérgio Duarte'' | ||
* [http://www.amazon.com/Level-Design-Concept-Theory-Practice/dp/1568813384 Level Design: Concept, Theory, and Practice] ($) - by ''Rudolf Kremers'' | * [http://www.amazon.com/Level-Design-Concept-Theory-Practice/dp/1568813384 Level Design: Concept, Theory, and Practice] ($) - by ''Rudolf Kremers'' | ||
− | * [http://www.hourences.com/book/bookgameplay.htm The Hows and Whys of Level Design] ($) - by ''Sjoerd | + | * [http://www.hourences.com/book/bookgameplay.htm The Hows and Whys of Level Design] ($) - by ''Sjoerd 'hourences' De Jong'' |
+ | * [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd 'hourences' De Jong]''. A ton of tutorials and articles about designing levels with the Unreal Technology. | ||
* [http://www.rudolfkremers.com/Blog/?p=69 Chapter 7 - Reward Systems], except from the book "Level Design: Concept, Theory and Practice" by [http://www.rudolfkremers.com Rudolf Kremers] | * [http://www.rudolfkremers.com/Blog/?p=69 Chapter 7 - Reward Systems], except from the book "Level Design: Concept, Theory and Practice" by [http://www.rudolfkremers.com Rudolf Kremers] | ||
+ | * [http://level-design.org LEVEL-DESIGN.org] - by ''[http://www.polycount.com/forum/member.php?u=30493 'seir']''. Information related to level art and design; for mappers, level designers, environment artists, and any kind of world designer. | ||
+ | * [http://boards.polycount.net/showthread.php?t=51254 Maintaining the suspension of disbelief...] Polycount forum thread. Discussion about the importance of using imperfection to create believable worlds. | ||
+ | * [http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=836eb5e382b5d9f430df48883fca918e Level Design Video Tutorials] - from ''[http://www.3dbuzz.com 3DBuzz]''. A ton of useful tutorials and design tips about creating levels. | ||
== Game Design Blogs == | == Game Design Blogs == | ||
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* [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer | * [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer | ||
− | == | + | == More Information == |
− | + | * [[Category:EnvironmentModularity]] | |
[[Category:Discipline]] | [[Category:Discipline]] |
Revision as of 03:47, 19 September 2010
Contents
Category Game Design
All about game design.
Pages in This Category
Game Design
This section is about designing the overall experience for the player.
- Design Techniques and Ideals from The Art of Computer Game Design - by Chris Crawford
- The 400 Project - by Hal Barwood & Noah Falstein
- VideoGameDesignTerms
- Visual Semiotics - from Wikipedia<
>Environments involve the player more if they have several layers of thinking behind their design. - What is a visual metaphor? - from Answers.com
Level Design
This section is about designing game environments, also called "levels".
- Level Design Help Files, a collection of help sites for level design themed files - from the MapCore forums
- Environment Artist: The Story Teller - by Adam "adamBrome" Bromell
- How To Develop A Map That Works - from The Valve Developer Community
- Map Planning - from the Unreal Wiki
- Ben's Small Bible of Realistic Multiplayer Level Design by Benjamin Bauer
- What Is Level Design? - by Sérgio Duarte
- Level Design: Concept, Theory, and Practice ($) - by Rudolf Kremers
- The Hows and Whys of Level Design ($) - by Sjoerd 'hourences' De Jong
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd 'hourences' De Jong. A ton of tutorials and articles about designing levels with the Unreal Technology.
- Chapter 7 - Reward Systems, except from the book "Level Design: Concept, Theory and Practice" by Rudolf Kremers
- LEVEL-DESIGN.org - by 'seir'. Information related to level art and design; for mappers, level designers, environment artists, and any kind of world designer.
- Maintaining the suspension of disbelief... Polycount forum thread. Discussion about the importance of using imperfection to create believable worlds.
- Level Design Video Tutorials - from 3DBuzz. A ton of useful tutorials and design tips about creating levels.
Game Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by Random Encounters, game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
More Information
Pages in category "GameDesign"
The following 2 pages are in this category, out of 2 total.