Difference between revisions of "Category:GameDesign"

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<!-- ## page was renamed from [[GameDesign]] -->
 
<!-- ## page was renamed from [[GameDesign]] -->
 
= Category Game Design =
 
= Category Game Design =
 
All about game design.
 
All about game design.
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== Pages in This Category ==
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== Game Design ==
 
== Game Design ==
 
This section is about designing the overall experience for the player.
 
This section is about designing the overall experience for the player.
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* [http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter6.html Design Techniques and Ideals] from ''[http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The Art of Computer Game Design]'' - by ''[http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford]''
 
* [http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter6.html Design Techniques and Ideals] from ''[http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The Art of Computer Game Design]'' - by ''[http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford]''
 
* [http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm The 400 Project] - by ''[http://www.finitearts.com/Pages/biopage.html Hal Barwood]'' & ''[http://www.theinspiracy.com/ Noah Falstein]''
 
* [http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm The 400 Project] - by ''[http://www.finitearts.com/Pages/biopage.html Hal Barwood]'' & ''[http://www.theinspiracy.com/ Noah Falstein]''
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== Level Design ==
 
== Level Design ==
 
This section is about designing game environments, also called "levels".
 
This section is about designing game environments, also called "levels".
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* [http://forums.mapcore.net/viewtopic.php?f=57&t=3913 Level Design Help Files], a collection of help sites for level design themed files - from the ''[http://forums.mapcore.net MapCore]'' forums
 
* [http://forums.mapcore.net/viewtopic.php?f=57&t=3913 Level Design Help Files], a collection of help sites for level design themed files - from the ''[http://forums.mapcore.net MapCore]'' forums
 
* [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]''
 
* [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]''
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* [http://www.interlopers.net/index.php?page=what-is-level-design What Is Level Design?] - by ''Sérgio Duarte''
 
* [http://www.interlopers.net/index.php?page=what-is-level-design What Is Level Design?] - by ''Sérgio Duarte''
 
* [http://www.amazon.com/Level-Design-Concept-Theory-Practice/dp/1568813384 Level Design: Concept, Theory, and Practice] ($) - by ''Rudolf Kremers''
 
* [http://www.amazon.com/Level-Design-Concept-Theory-Practice/dp/1568813384 Level Design: Concept, Theory, and Practice] ($) - by ''Rudolf Kremers''
* [http://www.hourences.com/book/bookgameplay.htm The Hows and Whys of Level Design] ($) - by ''Sjoerd "hourences" De Jong''
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* [http://www.hourences.com/book/bookgameplay.htm The Hows and Whys of Level Design] ($) - by ''Sjoerd 'hourences' De Jong''
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* [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd 'hourences' De Jong]''. A ton of tutorials and articles about designing levels with the Unreal Technology.
 
* [http://www.rudolfkremers.com/Blog/?p=69 Chapter 7 - Reward Systems], except from the book "Level Design: Concept, Theory and Practice" by [http://www.rudolfkremers.com Rudolf Kremers]
 
* [http://www.rudolfkremers.com/Blog/?p=69 Chapter 7 - Reward Systems], except from the book "Level Design: Concept, Theory and Practice" by [http://www.rudolfkremers.com Rudolf Kremers]
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* [http://level-design.org LEVEL-DESIGN.org] - by ''[http://www.polycount.com/forum/member.php?u=30493 'seir']''. Information related to level art and design; for mappers, level designers, environment artists, and any kind of world designer.
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* [http://boards.polycount.net/showthread.php?t=51254 Maintaining the suspension of disbelief...] Polycount forum thread. Discussion about the importance of using imperfection to create believable worlds.
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* [http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=836eb5e382b5d9f430df48883fca918e Level Design Video Tutorials] - from ''[http://www.3dbuzz.com 3DBuzz]''. A ton of useful tutorials and design tips about creating levels.
  
 
== Game Design Blogs ==
 
== Game Design Blogs ==
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* [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer
 
* [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer
  
== Pages in This Category ==
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== More Information ==
 
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* [[Category:EnvironmentModularity]]
  
 
[[Category:Discipline]]
 
[[Category:Discipline]]

Revision as of 03:47, 19 September 2010

Category Game Design

All about game design.


Pages in This Category

Game Design

This section is about designing the overall experience for the player.

Level Design

This section is about designing game environments, also called "levels".

Game Design Blogs

More Information

Pages in category "GameDesign"

The following 2 pages are in this category, out of 2 total.

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