Difference between revisions of "Category:GameDesign"
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(The Anatomy of a Design Document, Design Concepts) |
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This section is about designing the overall experience for the player. | This section is about designing the overall experience for the player. | ||
+ | * [http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php?page=1 The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by ''[http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan]'' | ||
* [http://www.gamepitches.com/ Game Pitches] repository for video game pitches and design documents - by ''[http://www.thejonjones.com/ Jon Jones]'' | * [http://www.gamepitches.com/ Game Pitches] repository for video game pitches and design documents - by ''[http://www.thejonjones.com/ Jon Jones]'' | ||
* [http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter6.html Design Techniques and Ideals] from ''[http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The Art of Computer Game Design]'' - by ''[http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford]'' | * [http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter6.html Design Techniques and Ideals] from ''[http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The Art of Computer Game Design]'' - by ''[http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford]'' | ||
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This section is about designing game environments, also called "levels". | This section is about designing game environments, also called "levels". | ||
+ | * [http://www.curiousconstructs.com/projects/level-design-concepts/ Design Concepts] by ''[http://www.curiousconstructs.com/about/ Nathan Cheever]'', an excellent dissection of how successful game levels are designed and made. Recommended! | ||
* [http://www.bendarling.net/index.php?page=levels Level design process] by ''Benjamin Darling'' | * [http://www.bendarling.net/index.php?page=levels Level design process] by ''Benjamin Darling'' | ||
* [http://www.worldofleveldesign.com/about.php World of Level Design.com], a website/blog about game environment art and game level design for first person shooters. | * [http://www.worldofleveldesign.com/about.php World of Level Design.com], a website/blog about game environment art and game level design for first person shooters. |
Revision as of 20:27, 29 July 2013
Contents
Category Game Design
All about game design.
Pages in This Category
Game Design
This section is about designing the overall experience for the player.
- The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal 1999 article for Gamasutra by Tim Ryan
- Game Pitches repository for video game pitches and design documents - by Jon Jones
- Design Techniques and Ideals from The Art of Computer Game Design - by Chris Crawford
- The 400 Project - by Hal Barwood & Noah Falstein
- VideoGameDesignTerms
- Visual Semiotics - from Wikipedia<
>Environments involve the player more if they have several layers of thinking behind their design. - What is a visual metaphor? - from Answers.com
Level Design
This section is about designing game environments, also called "levels".
- Design Concepts by Nathan Cheever, an excellent dissection of how successful game levels are designed and made. Recommended!
- Level design process by Benjamin Darling
- World of Level Design.com, a website/blog about game environment art and game level design for first person shooters.
- GDC 2011 Transcript: Motivating Players in Open World Games by Joel Burgess
- GDC 2008: Level Design Challenges in Crysis: The Long Journey to Open Worlds by Sten Huebler, Lead Designer, Crytek
- Dave's Mapper, an automatic mapping tool by David Millar
- Applying the Elements of Design and Principles of Design in Level Art by Jeremy Price
- Gears Of War Multiplayer Map Theory by Lee Perry
- GDC 2010: “What Happened Here?” – Environmental Storytelling by Harvey Smith and Matthias Worch
- Architecture: Form, Space, and Order ($) by Francis D.K. Ching
- Level Design Help Files, a collection of help sites for level design themed files - from the MapCore forums
- How To Develop A Map That Works - from The Valve Developer Community
- Map Planning - from the Unreal Wiki
- Ben's Small Bible of Realistic Multiplayer Level Design (PDF) by Benjamin Bauer
- What Is Level Design? - by Sérgio Duarte
- Level Design: Concept, Theory, and Practice ($) - by Rudolf Kremers (free preview: Chapter 7 - Reward Systems)
- The Hows and Whys of Level Design ($) - by Sjoerd 'hourences' De Jong (reviewed here)
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd 'hourences' De Jong. A ton of tutorials and articles about designing levels with the Unreal Technology.
- LEVEL-DESIGN.org - by 'seir'. Information related to level art and design; for mappers, level designers, environment artists, and any kind of world designer.
- Maintaining the suspension of disbelief... Polycount forum thread. Discussion about the importance of using imperfection to create believable worlds.
- Level Design Video Tutorials - from 3DBuzz. A ton of useful tutorials and design tips about creating levels.
Units and Scale
The units and scale you use is very important. meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.
- UDN: Unreal Units - what units and scale to use for scenes in Unreal Engine. (Gears of War: 2 units = 1 inch, Unreal Tournament: 1 unit = 2 cm)
- CryENGINE SDK: Measurement Reference - what units and scale to use for scenes in CryEngine. (Crysis: 1 unit = 1 meter)
- Unity: Import Settings for Meshes - what units and scale to use for scenes in Unity. (Unity physics: 1 unit = 1 meter)
Game Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by an anonymous game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
More Information
Pages in category "GameDesign"
The following 2 pages are in this category, out of 2 total.