Difference between revisions of "Category:GameDesign"

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(Warren Spector's Commandments of Game Design)
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== Game Design Tutorials ==
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== Game Design Resources ==
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* [http://www.gamesindustry.biz/articles/2013-09-04-warren-spectors-commandments-of-game-design?utm_source=newsletter&utm_medium=email&utm_campaign=us-daily Warren Spector's Commandments of Game Design] - by ''[http://junctionpoint.wordpress.com/ Warren Spector]''
 
* [http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php?page=1 The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by ''[http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan]''
 
* [http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php?page=1 The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by ''[http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan]''
 
* [http://www.gamepitches.com/ Game Pitches] repository for video game pitches and design documents - by ''[http://www.thejonjones.com/ Jon Jones]''
 
* [http://www.gamepitches.com/ Game Pitches] repository for video game pitches and design documents - by ''[http://www.thejonjones.com/ Jon Jones]''

Revision as of 10:24, 4 September 2013

Category Game Design

Game design is about creating the overall game experience for the player.


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Game Design Resources

Game Design Blogs

More Information

  • the design of gameplay spaces, levels, and environments.
    techniques for creating reusable environment meshes.

Pages in category "GameDesign"

The following 2 pages are in this category, out of 2 total.

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