Difference between revisions of "Category:GameDesign"
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+ | * [http://www.gamesindustry.biz/articles/2013-09-04-warren-spectors-commandments-of-game-design?utm_source=newsletter&utm_medium=email&utm_campaign=us-daily Warren Spector's Commandments of Game Design] - by ''[http://junctionpoint.wordpress.com/ Warren Spector]'' | ||
* [http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php?page=1 The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by ''[http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan]'' | * [http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php?page=1 The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by ''[http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan]'' | ||
* [http://www.gamepitches.com/ Game Pitches] repository for video game pitches and design documents - by ''[http://www.thejonjones.com/ Jon Jones]'' | * [http://www.gamepitches.com/ Game Pitches] repository for video game pitches and design documents - by ''[http://www.thejonjones.com/ Jon Jones]'' |
Revision as of 10:24, 4 September 2013
Contents
Category Game Design
Game design is about creating the overall game experience for the player.
Pages in This Category
Game Design Resources
- Warren Spector's Commandments of Game Design - by Warren Spector
- The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal 1999 article for Gamasutra by Tim Ryan
- Game Pitches repository for video game pitches and design documents - by Jon Jones
- Design Techniques and Ideals from The Art of Computer Game Design - by Chris Crawford
- The 400 Project - by Hal Barwood & Noah Falstein
- VideoGameDesignTerms
- Visual Semiotics - from Wikipedia<
>Environments involve the player more if they have several layers of thinking behind their design. - What is a visual metaphor? - from Answers.com
Game Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by an anonymous game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
More Information
- the design of gameplay spaces, levels, and environments.
- techniques for creating reusable environment meshes.
Pages in category "GameDesign"
The following 2 pages are in this category, out of 2 total.