Difference between revisions of "Category:Shaders"

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(fixed link to xoliul's thread)
(More links)
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* [http://www.kostas.se Kostas "Kodde" Gialitakis]' '''[http://www.kostas.se/shader/ Maya CG shader]''' also supports a BRDF map. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=69161 "KoddeShader", a Maya CGFX shader]''.
 
* [http://www.kostas.se Kostas "Kodde" Gialitakis]' '''[http://www.kostas.se/shader/ Maya CG shader]''' also supports a BRDF map. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=69161 "KoddeShader", a Maya CGFX shader]''.
  
== Shader Editors ==
+
== Creating Shaders ==
* [http://www.lumonix.biz/shaderfx.html Shader FX] ''"is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL or CG FX shaders. Free for individuals and companies smaller then 2 employees."''
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* [http://www.mentalimages.com/products/mental-mill/standard-edition.html mental mill Standard Edition] ''"allows the user to write and edit shader code, and visually debug the shader by interactively inspecting variables while stepping through the code. As well, the user can export shaders for use in DCC and CAD applications through the supported, customizable back-end formats such as CgFX, HLSL, and GLSL."'' The more limited [http://www.mentalimages.com/products/mental-mill/artist-edition.html Artist Edition] is free for personal use, and comes bundled with 3ds Max 2010.
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* [http://developer.nvidia.com/object/fx_composer_home.html NVIDIA's FX Composer] is a shader authoring toolset.
+
* [http://developer.amd.com/gpu/rendermonkey/ AMD's RenderMonkey] is a shader authoring toolset.
+
  
== Shader Syntax ==
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=== Shader Tutorials ===
 +
[http://www.bencloward.com/resources.shtml Ben Cloward's web site] is a great source of information.
 +
 
 +
Ben Cloward also created these DVDs for CG Academy:
 +
# [https://www.cg-academy.net/es_catalog/product_info.php?products_id=64 HLSL Shader Creation 1: HLSL Fundamentals]
 +
# [https://www.cg-academy.net/es_catalog/product_info.php?products_id=65 HLSL Shader Creation 2: Light & Shading Models]
 +
 
 +
=== Shader Syntax ===
 
There are two popular text-based ".*fx" formats. Both formats are extremely similar. More info at [http://developer.nvidia.com/object/using_sas.html].
 
There are two popular text-based ".*fx" formats. Both formats are extremely similar. More info at [http://developer.nvidia.com/object/using_sas.html].
 
* .fx is for DirectX only, and is based on HLSL.  
 
* .fx is for DirectX only, and is based on HLSL.  
 
* .cgfx is for use with either DirectX or OpenGL, and is based on Cg.
 
* .cgfx is for use with either DirectX or OpenGL, and is based on Cg.
 +
 +
HLSL programming guide and full reference is included in the DirectX SDK downloadable from Microsoft. Unpack the .exe file and find the help file ../DXSDK/Documentation/DirectX9/windows_graphics.chm
 +
 +
=== Shader Editors ===
 +
To create and edit shaders, most people use a text editor (like [http://notepad-plus.sourceforge.net Notepad ++]) to write them and a 3d program (3ds Max, Maya, etc.) to view them. For those who are new to shaders the following tools provide a graphical user interface for easier creation:
 +
 +
* [http://www.lumonix.biz/shaderfx.html Shader FX] ''"is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL or CG FX shaders. Free for individuals and companies smaller then 2 employees."''
 +
* [http://www.mentalimages.com/products/mental-mill/standard-edition.html mental mill Standard Edition] ''"allows the user to write and edit shader code, and visually debug the shader by interactively inspecting variables while stepping through the code. As well, the user can export shaders for use in DCC and CAD applications through the supported, customizable back-end formats such as CgFX, HLSL, and GLSL."'' The more limited [http://www.mentalimages.com/products/mental-mill/artist-edition.html Artist Edition] is free for personal use, and comes bundled with 3ds Max 2010.
 +
* [http://developer.nvidia.com/object/fx_composer_home.html NVIDIA's FX Composer] is a shader authoring toolset.
 +
* [http://developer.amd.com/gpu/rendermonkey/ AMD's RenderMonkey] is a shader authoring toolset.
  
 
<br>
 
<br>
 
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]

Revision as of 07:51, 8 March 2010

Category: Shaders

TableOfContents

Popular 3ds Max Shaders

(in order by date)

Popular Maya Shaders

Creating Shaders

Shader Tutorials

Ben Cloward's web site is a great source of information.

Ben Cloward also created these DVDs for CG Academy:

  1. HLSL Shader Creation 1: HLSL Fundamentals
  2. HLSL Shader Creation 2: Light & Shading Models

Shader Syntax

There are two popular text-based ".*fx" formats. Both formats are extremely similar. More info at [1].

  • .fx is for DirectX only, and is based on HLSL.
  • .cgfx is for use with either DirectX or OpenGL, and is based on Cg.

HLSL programming guide and full reference is included in the DirectX SDK downloadable from Microsoft. Unpack the .exe file and find the help file ../DXSDK/Documentation/DirectX9/windows_graphics.chm

Shader Editors

To create and edit shaders, most people use a text editor (like Notepad ++) to write them and a 3d program (3ds Max, Maya, etc.) to view them. For those who are new to shaders the following tools provide a graphical user interface for easier creation:

  • Shader FX "is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL or CG FX shaders. Free for individuals and companies smaller then 2 employees."
  • mental mill Standard Edition "allows the user to write and edit shader code, and visually debug the shader by interactively inspecting variables while stepping through the code. As well, the user can export shaders for use in DCC and CAD applications through the supported, customizable back-end formats such as CgFX, HLSL, and GLSL." The more limited Artist Edition is free for personal use, and comes bundled with 3ds Max 2010.
  • NVIDIA's FX Composer is a shader authoring toolset.
  • AMD's RenderMonkey is a shader authoring toolset.


Pages in category "Shaders"

The following 6 pages are in this category, out of 6 total.

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