Difference between revisions of "Category:SpecialEffects"
From polycount
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Pixel art is artwork using palettized color (256 colors or less). | Pixel art is artwork using palettized color (256 colors or less). | ||
* [http://www.effectgames.com/demos/canvascycle/ Extreme palette cycling examples] | * [http://www.effectgames.com/demos/canvascycle/ Extreme palette cycling examples] | ||
+ | * [http://www.bungie.net/Inside/publications.aspx#pub15938 Blowing S#!t Up the Bungie Way] details the use of color cycling for muzzle flashes in Halo 3. | ||
* [http://www.humanbalance.net/gale/us/index.html GraphicsGale] pixel art editor ($22) | * [http://www.humanbalance.net/gale/us/index.html GraphicsGale] pixel art editor ($22) | ||
* [http://www.cosmigo.com/promotion/index.php Pro Motion] pixel art editor ($78) | * [http://www.cosmigo.com/promotion/index.php Pro Motion] pixel art editor ($78) | ||
* [http://www.pixeljoint.com/pixels/new_icons.asp?ob=rating Pixel Joint] - great pixel art gallery | * [http://www.pixeljoint.com/pixels/new_icons.asp?ob=rating Pixel Joint] - great pixel art gallery |
Revision as of 07:50, 27 July 2010
Category Special Effects
All about special effects for games.
Pixel Art
Pixel art is artwork using palettized color (256 colors or less).
- Extreme palette cycling examples
- Blowing S#!t Up the Bungie Way details the use of color cycling for muzzle flashes in Halo 3.
- GraphicsGale pixel art editor ($22)
- Pro Motion pixel art editor ($78)
- Pixel Joint - great pixel art gallery
Pages in category "SpecialEffects"
The following 3 pages are in this category, out of 3 total.