Difference between revisions of "Category:Whitepapers"

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* [http://www.crytek.com/technology/presentations/ Crytek whitepapers]
 
* [http://www.crytek.com/technology/presentations/ Crytek whitepapers]
 
* [http://www.insomniacgames.com/tech/techpage.php Insomniac Games whitepapers]
 
* [http://www.insomniacgames.com/tech/techpage.php Insomniac Games whitepapers]
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== Game Rendering Primers ==
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These articles help artists understand how game engines work, to help them understand how to build art that performs better.
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* [http://www.ericchadwick.com/examples/provost/byf1.html Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck] - by [http://ca.linkedin.com/in/gprovost Guillaume Provost]
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* [http://www.ericchadwick.com/examples/provost/byf2.html Beautiful, Yet Friendly Part 2: Maximizing Efficiency] - by [http://ca.linkedin.com/in/gprovost Guillaume Provost]
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* [http://www.extremetech.com/article2/0,3973,9722,00.asp ExtremeTech 3D Pipeline Tutorial] - by [http://www.extremetech.com/author_bio/0,1728,a%253D234,00.asp Dave Salvator]
  
 
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* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Whitepapers]]
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Whitepapers]]

Revision as of 05:40, 19 May 2010

Category: Whitepapers

This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.

Game Rendering Primers

These articles help artists understand how game engines work, to help them understand how to build art that performs better.


Pages in category "Whitepapers"

This category contains only the following page.

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