Difference between revisions of "Category:Whitepapers"
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= Category Whitepapers = | = Category Whitepapers = | ||
This page has links to conference proceedings and research papers (aka whitepapers) about game graphics. | This page has links to conference proceedings and research papers (aka whitepapers) about game graphics. | ||
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== Company Whitepapers == | == Company Whitepapers == | ||
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== Game Graphics Books == | == Game Graphics Books == | ||
* [http://www.gamedev.net/reference/articles/article1698.asp Graphics Programming Black Book] by Michael Abrash (2001) - free download | * [http://www.gamedev.net/reference/articles/article1698.asp Graphics Programming Black Book] by Michael Abrash (2001) - free download | ||
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+ | == Game Renderer Articles == | ||
+ | These articles help artists understand how game engines work, so they can learn how to build art that performs better. | ||
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+ | * [http://www.ericchadwick.com/examples/provost/byf1.html Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck] by [http://ca.linkedin.com/in/gprovost Guillaume Provost] | ||
+ | * [http://www.ericchadwick.com/examples/provost/byf2.html Beautiful, Yet Friendly Part 2: Maximizing Efficiency] by [http://ca.linkedin.com/in/gprovost Guillaume Provost] | ||
+ | * [http://www.extremetech.com/article2/0,3973,9722,00.asp ExtremeTech 3D Pipeline Tutorial] by [http://www.extremetech.com/author_bio/0,1728,a%253D234,00.asp Dave Salvator] | ||
+ | * [http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/ The Direct3D Graphics Pipeline] by [http://www.xmission.com/~legalize Richard Thomson] | ||
== Pages in This Category == | == Pages in This Category == |
Revision as of 12:15, 22 August 2010
Contents
Category Whitepapers
This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.
Company Whitepapers
- Black Rock Studios
- Bungie
- Crytek
- DICE
- Epic Games
- Guerilla Games
- Insomniac Games
- Naughty Dog
- NVIDIA Developer Documentation
- Pixar Library
- Sony Computer Entertainment America
- Valve Software
Conference Whitepapers
- Game Developers Conference 2005-2010
- Gamefest London 2010
- Gamefest Seattle 2010
- High Performance Graphics 2010
- Whitepapers master list
Game Graphics Books
- Graphics Programming Black Book by Michael Abrash (2001) - free download
Game Renderer Articles
These articles help artists understand how game engines work, so they can learn how to build art that performs better.
- Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck by Guillaume Provost
- Beautiful, Yet Friendly Part 2: Maximizing Efficiency by Guillaume Provost
- ExtremeTech 3D Pipeline Tutorial by Dave Salvator
- The Direct3D Graphics Pipeline by Richard Thomson
Pages in This Category
Pages in category "Whitepapers"
This category contains only the following page.