Difference between revisions of "Category:Whitepapers"
From polycount
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* [http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/ Black Rock Studios] | * [http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/ Black Rock Studios] | ||
* [http://www.bungie.net/Inside/publications.aspx Bungie] | * [http://www.bungie.net/Inside/publications.aspx Bungie] | ||
− | * [http://www.crytek.com/ | + | * [http://www.crytek.com/cryengine/presentations/ Crytek] |
* [http://publications.dice.se/ DICE] | * [http://publications.dice.se/ DICE] | ||
* [http://www.unrealtechnology.com/whats-new.php?ref=downloads Epic Games] | * [http://www.unrealtechnology.com/whats-new.php?ref=downloads Epic Games] |
Revision as of 08:05, 29 August 2010
Contents
Category Whitepapers
This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.
Company Whitepapers
- Black Rock Studios
- Bungie
- Crytek
- DICE
- Epic Games
- Guerilla Games
- Insomniac Games
- Naughty Dog
- NVIDIA Developer Documentation
- Pixar Library
- Sony Computer Entertainment America
- Valve Software
Conference Whitepapers
- Game Developers Conference 2005-2010
- Gamefest London 2010
- Gamefest Seattle 2010
- High Performance Graphics 2010
- Whitepapers master list
Game Graphics Books
- Graphics Programming Black Book by Michael Abrash (2001) - free download
Game Renderer Articles
These articles help artists understand how game engines work, so they can learn how to build art that performs better.
- Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck by Guillaume Provost
- Beautiful, Yet Friendly Part 2: Maximizing Efficiency by Guillaume Provost
- ExtremeTech 3D Pipeline Tutorial by Dave Salvator
- The Direct3D Graphics Pipeline by Richard Thomson
- Polygon Count
- FAQ: Game art optimisation (do polygon counts really matter?) from the Polycount forum
- How many textures per model is too many? from the Polycount forum
- Graphics topics on the DevMaster wiki
- Why so blue? thread on the Polycount forum has an informed discussion about texture compression.
Pages in This Category
Pages in category "Whitepapers"
This category contains only the following page.