Difference between revisions of "Category:Whitepapers"

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(updated crytek link)
(better link for WhySoBlue)
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* [http://boards.polycount.net/showthread.php?t=72921 How many textures per model is too many?] from the Polycount forum
 
* [http://boards.polycount.net/showthread.php?t=72921 How many textures per model is too many?] from the Polycount forum
 
* [http://www.devmaster.net/wiki/Main_Page#Graphics Graphics topics on the DevMaster wiki]
 
* [http://www.devmaster.net/wiki/Main_Page#Graphics Graphics topics on the DevMaster wiki]
* [http://www.polycount.com/forum/showthread.php?t=64286 Why so blue?] thread on the Polycount forum has an informed discussion about texture compression.
+
* [http://www.polycount.com/forum/showthread.php?p=971696#post971696 Why so blue?] thread on the Polycount forum has an informed discussion about texture compression.
  
 
== Pages in This Category ==
 
== Pages in This Category ==

Revision as of 12:16, 12 September 2010

Category Whitepapers

This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.


Company Whitepapers

Conference Whitepapers

Game Graphics Books

Game Renderer Articles

These articles help artists understand how game engines work, so they can learn how to build art that performs better.

Pages in This Category

Pages in category "Whitepapers"

This category contains only the following page.

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