Difference between revisions of "Category:Whitepapers"

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(SIGGRAPH 2011)
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== Conference Whitepapers ==
 
== Conference Whitepapers ==
 +
* [http://kesen.realtimerendering.com/sig2011.html/ SIGGRAPH 2011]
 
* [http://www.gdcvault.com/free/category/ Game Developers Conference 2005-2010]
 
* [http://www.gdcvault.com/free/category/ Game Developers Conference 2005-2010]
 
* [http://www.microsoftgamefest.com/london2010.htm Gamefest London 2010]
 
* [http://www.microsoftgamefest.com/london2010.htm Gamefest London 2010]
 
* [http://www.microsoftgamefest.com/seattle2010.htm Gamefest Seattle 2010]
 
* [http://www.microsoftgamefest.com/seattle2010.htm Gamefest Seattle 2010]
 
* [http://www.highperformancegraphics.org/program.html High Performance Graphics 2010]
 
* [http://www.highperformancegraphics.org/program.html High Performance Graphics 2010]
* [http://kesen.huang.googlepages.com/ Whitepapers master list]
 
  
 
== Game Graphics Books ==
 
== Game Graphics Books ==

Revision as of 11:06, 7 April 2011

Category Whitepapers

This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.


Company Whitepapers

Conference Whitepapers

Game Graphics Books

Game Renderer Articles

These articles help artists understand how game engines work, so they can learn how to build art that performs better.

Pages in This Category

Pages in category "Whitepapers"

This category contains only the following page.

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