Difference between revisions of "Category:Whitepapers"

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* [http://www.extremetech.com/article2/0,3973,9722,00.asp ExtremeTech 3D Pipeline Tutorial] by [http://www.extremetech.com/author_bio/0,1728,a%253D234,00.asp Dave Salvator]
 
* [http://www.extremetech.com/article2/0,3973,9722,00.asp ExtremeTech 3D Pipeline Tutorial] by [http://www.extremetech.com/author_bio/0,1728,a%253D234,00.asp Dave Salvator]
 
* [http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/ The Direct3D Graphics Pipeline] by [http://www.xmission.com/~legalize Richard Thomson]
 
* [http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/ The Direct3D Graphics Pipeline] by [http://www.xmission.com/~legalize Richard Thomson]
 +
* [http://artisaverb.info/Hygiene.html Efficient Art Production. Theory and practice] by [http://artisaverb.info/ Andrew Maximov]
 
* [[Polygon Count]]
 
* [[Polygon Count]]
 
* [http://boards.polycount.net/showthread.php?t=50588 FAQ: Game art optimisation (do polygon counts really matter?)] from the Polycount forum
 
* [http://boards.polycount.net/showthread.php?t=50588 FAQ: Game art optimisation (do polygon counts really matter?)] from the Polycount forum

Revision as of 13:28, 3 April 2012

Category Whitepapers

This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.


Company Whitepapers

Conference Whitepapers

Game Graphics Books

Game Renderer Articles

These articles help artists understand how game engines work, so they can learn how to build art that performs better.

Pages in This Category

Pages in category "Whitepapers"

This category contains only the following page.

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