Difference between revisions of "Category:Whitepapers"

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(Game Art Tricks)
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* [http://www.gamedev.net/reference/articles/article1698.asp Graphics Programming Black Book] by Michael Abrash (2001) - free download
 
* [http://www.gamedev.net/reference/articles/article1698.asp Graphics Programming Black Book] by Michael Abrash (2001) - free download
  
== Game Renderer Articles ==
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== Game Graphics Articles ==
These articles help artists understand how game engines work, so they can learn how to build art that performs better.
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How game engines work, game graphics examples, effect breakdowns, etc.
  
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* [http://simonschreibt.de/game-art-tricks/ Game Art Tricks] blog with game effect breakdowns by [http://www.polycount.com/forum/member.php?u=16123 Simon 'SimonT' Schreibt]. See the Polycount Forum thread [http://www.polycount.com/forum/showthread.php?p=1759176 Article: Game Art Art].
 
* [http://www.youtube.com/watch?v=wWi4hqTOoGQ Realtime Rendering - Overview and Optimisations for 3D Artists] a video by [http://mikepickton.co.uk/ Mike Pickton]
 
* [http://www.youtube.com/watch?v=wWi4hqTOoGQ Realtime Rendering - Overview and Optimisations for 3D Artists] a video by [http://mikepickton.co.uk/ Mike Pickton]
 
* [http://www.cgchannel.com/2010/10/cg-science-for-artists-part-1-real-time-and-offline-rendering/ CG Science for Artists – Part 1: Real-Time and Offline Rendering] by [http://www.cgchannel.com/about/ Leonard Teo]
 
* [http://www.cgchannel.com/2010/10/cg-science-for-artists-part-1-real-time-and-offline-rendering/ CG Science for Artists – Part 1: Real-Time and Offline Rendering] by [http://www.cgchannel.com/about/ Leonard Teo]

Revision as of 13:35, 1 July 2014

Category Whitepapers

This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.


Company Whitepapers

Conference Whitepapers

Game Graphics Books

Game Graphics Articles

How game engines work, game graphics examples, effect breakdowns, etc.

Pages in This Category

Pages in category "Whitepapers"

This category contains only the following page.

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