Difference between revisions of "ChannelPacking"
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(better term than swizzling) |
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+ | <!-- ## page was renamed from Swizzle --> | ||
= Swizzle = | = Swizzle = | ||
− | Swizzling is a term | + | Swizzling is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves [[Memory|memory]], but increases [[Category:Shaders|shader]] complexity. |
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{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
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|} | |} | ||
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+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[attachment:DistingTileExplain.jpg|[[Media:ChannelPacking$DistingTileExplain.jpg | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[attachment:Marcan-MassEffect3-swizzle.jpg|[[Media:ChannelPacking$Marcan-MassEffect3-swizzle.jpg | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | * For more examples and tutorials see [[TextureAtlas]] and [[Multitexture]]. | ||
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[[Category:TextureTechnique]] [[Category:Glossary]] | [[Category:TextureTechnique]] [[Category:Glossary]] |
Revision as of 17:23, 25 June 2014
Swizzle
Swizzling is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves memory, but increases complexity.
[[attachment:SneferTileExplain.jpg|[[Media:ChannelPacking$SneferTileExplain.jpg |
[[attachment:DistingTileExplain.jpg|[[Media:ChannelPacking$DistingTileExplain.jpg |
[[attachment:Marcan-MassEffect3-swizzle.jpg|[[Media:ChannelPacking$Marcan-MassEffect3-swizzle.jpg |
- For more examples and tutorials see TextureAtlas and Multitexture.