Difference between revisions of "ChannelPacking"

From polycount
Jump to: navigation, search
(better term than swizzling)
(channel-packing)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
<!-- ## page was renamed from Swizzle -->
 
<!-- ## page was renamed from Swizzle -->
= Swizzle =
+
= Channel Packing =
Swizzling is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves [[Memory|memory]], but increases [[Category:Shaders|shader]] complexity.
+
Channel packing is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves [[Memory|memory]], but increases [[Category:Shaders|shader]] complexity.
  
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"

Revision as of 17:24, 25 June 2014

Channel Packing

Channel packing is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves memory, but increases complexity.

[[attachment:SneferTileExplain.jpg|[[Media:ChannelPacking$SneferTileExplain.jpg
[[attachment:DistingTileExplain.jpg|[[Media:ChannelPacking$DistingTileExplain.jpg
[[attachment:Marcan-MassEffect3-swizzle.jpg|[[Media:ChannelPacking$Marcan-MassEffect3-swizzle.jpg

Personal tools
Namespaces

Variants
Actions
Navigation
Tools