Difference between revisions of "ChannelPacking"
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− | = | + | = Channel Packing = |
− | + | Channel packing is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves [[Memory|memory]], but increases [[Category:Shaders|shader]] complexity. | |
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Revision as of 17:24, 25 June 2014
Channel Packing
Channel packing is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves memory, but increases complexity.
[[attachment:SneferTileExplain.jpg|[[Media:ChannelPacking$SneferTileExplain.jpg |
[[attachment:DistingTileExplain.jpg|[[Media:ChannelPacking$DistingTileExplain.jpg |
[[attachment:Marcan-MassEffect3-swizzle.jpg|[[Media:ChannelPacking$Marcan-MassEffect3-swizzle.jpg |
- For more examples and tutorials see TextureAtlas and Multitexture.