Difference between revisions of "CharacterSculpting"
(moved from DigitalSculpting) |
(More Information) |
||
Line 21: | Line 21: | ||
* [[Image:CharacterSculpting$sculpt_hardedgehighpoly.png]] <<BR>> | * [[Image:CharacterSculpting$sculpt_hardedgehighpoly.png]] <<BR>> | ||
[http://boards.polycount.net/showthread.php?t=47041 Hard edge - highpoly] - a ''[http://boards.polycount.net/ Polycount]'' thread <<BR>><<BR>> | [http://boards.polycount.net/showthread.php?t=47041 Hard edge - highpoly] - a ''[http://boards.polycount.net/ Polycount]'' thread <<BR>><<BR>> | ||
+ | |||
+ | == More Information == | ||
+ | See [[Category:Tools#A3D_Sculpting_Software|Category:Tools]] for sculpting apps, see [[EnvironmentSculpting]] for environment-based tutorials, see [[BaseMesh]] for downloadable meshes and base mesh modeling advice. | ||
---- | ---- | ||
[[Category:CharacterModeling]] | [[Category:CharacterModeling]] |
Revision as of 10:30, 17 August 2010
Contents
Character Sculpting
Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.
Sculpting Tutorials
These tutorials cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available elsewhere.
- File:CharacterSculpting$sculpt zbrushclothestutorial.png <
> ZBrush Clothes Tutorial - by Benjamin "Selwy" Leitgeb<
>In-depth tutorial about how to model folds, with references and videos.<
><
> - File:CharacterSculpting$sculpt mashrumishuclothing.png <
> Shirt, Pants, Facial Sculpting Timelapse Videos - by Mashru "MM" Mishu<
>Silent timelapse videos showing the sculpting of clothing and facial features.<
><
> - File:CharacterSculpting$sculpt zbrushfurfabtorres.png <
> Fur Tutorial timelapse - by fabtorres<
>Silent timelapse showing the sculpting of a small section of fur on a sphere.<
><
> - File:CharacterSculpting$sculpt zbrushintrobook.png <
> Introducing ZBrush - by Eric Keller<
>($) Book with in-depth introduction to ZBrush 3.1 (ZBrushCentral thread here)<
><
> - File:CharacterSculpting$sculpt repeatedpatterns.png <
>Sculpting methods for repeated patterns - a Polycount thread<
>How to lay down a repeating pattern like scales, knitted cloth, fur, etc.<
><
>
Hard-Surface Sculpting
Most mechanical modeling is done with Subdivision Surface Modeling but digital sculpting apps can also be used for mechanical work.
- File:CharacterSculpting$sculpt cardwellmudboxhardsurfaces.png <
> Mudbox - Hardsurface Forms - Freestyle - by Dave Cardwell<
>In-depth video tutorial with voice-over.<
><
> - File:CharacterSculpting$sculpt mechanicalmoondonghwa.png <
> ZBrush - Mechanical Sculpting timelapse - by moondonghwa<
>Music-only timelapse showing bio-mechanical sculpting techniques.<
><
> - File:CharacterSculpting$sculpt preservinghardedges.png <
> ZBrush - Preserving Hard Edges From Maya To ZBrush - by Nick Zuccarello<
>In-depth video tutorial with voice-over.<
><
> - File:CharacterSculpting$sculpt hardedgehighpoly.png <
>
Hard edge - highpoly - a Polycount thread <
><
>
More Information
See for sculpting apps, see EnvironmentSculpting for environment-based tutorials, see BaseMesh for downloadable meshes and base mesh modeling advice.