Difference between revisions of "CharacterSculpting"

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* [[Image:CharacterSculpting$sculpt_hardedgehighpoly.png]] <<BR>>  
 
* [[Image:CharacterSculpting$sculpt_hardedgehighpoly.png]] <<BR>>  
 
  [http://boards.polycount.net/showthread.php?t=47041 Hard edge - highpoly] - a ''[http://boards.polycount.net/ Polycount]'' thread <<BR>><<BR>>
 
  [http://boards.polycount.net/showthread.php?t=47041 Hard edge - highpoly] - a ''[http://boards.polycount.net/ Polycount]'' thread <<BR>><<BR>>
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== More Information ==
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See [[Category:Tools#A3D_Sculpting_Software|Category:Tools]] for sculpting apps, see [[EnvironmentSculpting]] for environment-based tutorials, see [[BaseMesh]] for downloadable meshes and base mesh modeling advice.
  
 
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[[Category:CharacterModeling]]
 
[[Category:CharacterModeling]]

Revision as of 10:30, 17 August 2010

Character Sculpting

Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tutorials

These tutorials cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available elsewhere.

Hard-Surface Sculpting

Most mechanical modeling is done with Subdivision Surface Modeling but digital sculpting apps can also be used for mechanical work.

Hard edge - highpoly - a Polycount thread <
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More Information

See for sculpting apps, see EnvironmentSculpting for environment-based tutorials, see BaseMesh for downloadable meshes and base mesh modeling advice.


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