Difference between revisions of "CharacterSculpting"
From polycount
(CategoryCharacter) |
(Per's post about sub-d) |
||
Line 14: | Line 14: | ||
== Hard-Surface Sculpting == | == Hard-Surface Sculpting == | ||
− | Most mechanical modeling is done with [[Subdivision Surface Modeling]] but digital sculpting apps can also be used for mechanical work. | + | Most mechanical modeling is done with [[Subdivision Surface Modeling]] but digital sculpting apps can also be used for mechanical work. [http://www.polycount.com/forum/showpost.php?p=1681271&postcount=46 A great post the explains why sub-d is better]. |
* [[Image:CharacterSculpting$sculpt_cardwellmudboxhardsurfaces.png]] <<BR>> [http://www.youtube.com/watch?v=126YvIpwXHQ Mudbox - Hardsurface Forms - Freestyle] - by ''[http://ca.linkedin.com/pub/dave-cardwell/1/318/b0b Dave Cardwell]''<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>> | * [[Image:CharacterSculpting$sculpt_cardwellmudboxhardsurfaces.png]] <<BR>> [http://www.youtube.com/watch?v=126YvIpwXHQ Mudbox - Hardsurface Forms - Freestyle] - by ''[http://ca.linkedin.com/pub/dave-cardwell/1/318/b0b Dave Cardwell]''<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>> |
Revision as of 11:43, 18 December 2012
Contents
Character Sculpting
Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.
Sculpting Tutorials
These tutorials cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available elsewhere.
- File:CharacterSculpting$sculpt zbrushclothestutorial.png <
> ZBrush Clothes Tutorial - by Benjamin "Selwy" Leitgeb<
>In-depth tutorial about how to model folds, with references and videos.<
><
> - File:CharacterSculpting$sculpt mashrumishuclothing.png <
> Shirt, Pants, Facial Sculpting Timelapse Videos - by Mashru "MM" Mishu<
>Silent timelapse videos showing the sculpting of clothing and facial features.<
><
> - File:CharacterSculpting$sculpt zbrushfurfabtorres.png <
> Fur Tutorial timelapse - by fabtorres<
>Silent timelapse showing the sculpting of a small section of fur on a sphere.<
><
> - File:CharacterSculpting$sculpt zbrushintrobook.png <
> Introducing ZBrush - by Eric Keller<
>($) Book with in-depth introduction to ZBrush 3.1 (ZBrushCentral thread here)<
><
> - File:CharacterSculpting$sculpt repeatedpatterns.png <
>Sculpting methods for repeated patterns - a Polycount thread<
>How to lay down a repeating pattern like scales, knitted cloth, fur, etc.<
><
>
Hard-Surface Sculpting
Most mechanical modeling is done with Subdivision Surface Modeling but digital sculpting apps can also be used for mechanical work. A great post the explains why sub-d is better.
- File:CharacterSculpting$sculpt cardwellmudboxhardsurfaces.png <
> Mudbox - Hardsurface Forms - Freestyle - by Dave Cardwell<
>In-depth video tutorial with voice-over.<
><
> - File:CharacterSculpting$sculpt mechanicalmoondonghwa.png <
> ZBrush - Mechanical Sculpting timelapse - by moondonghwa<
>Music-only timelapse showing bio-mechanical sculpting techniques.<
><
> - File:CharacterSculpting$sculpt preservinghardedges.png <
> ZBrush - Preserving Hard Edges From Maya To ZBrush - by Nick Zuccarello<
>In-depth video tutorial with voice-over.<
><
> - File:CharacterSculpting$sculpt hardedgehighpoly.png <
>
Hard edge - highpoly - a Polycount thread <
><
>