Difference between revisions of "CharacterSculpting"

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(Per's post about sub-d)
(New Maquette Sculpting Workflow in ZBrush 4R4)
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These tutorials cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available [http://www.google.com/search?hl=en&tbs=vid:1&q=time+lapse+head+sculpt elsewhere].
 
These tutorials cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available [http://www.google.com/search?hl=en&tbs=vid:1&q=time+lapse+head+sculpt elsewhere].
  
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* [http://www.isculptstuff.com/search?q=maquette+zbrush New Maquette Sculpting Workflow in ZBrush 4R4] by Ryan Kingslien of [http://www.zbrushworkshops.com/ ZBrushWorkshops].
 
* [[Image:CharacterSculpting$sculpt_zbrushclothestutorial.png]] <<BR>> [http://www.selwy.com/2009/zbrush-clothes-tutorial/ ZBrush Clothes Tutorial] - by ''[http://www.selwy.com Benjamin "Selwy" Leitgeb]''<<BR>>In-depth tutorial about how to model folds, with references and videos.<<BR>><<BR>>
 
* [[Image:CharacterSculpting$sculpt_zbrushclothestutorial.png]] <<BR>> [http://www.selwy.com/2009/zbrush-clothes-tutorial/ ZBrush Clothes Tutorial] - by ''[http://www.selwy.com Benjamin "Selwy" Leitgeb]''<<BR>>In-depth tutorial about how to model folds, with references and videos.<<BR>><<BR>>
 
* [[Image:CharacterSculpting$sculpt_mashrumishuclothing.png]] <<BR>> [http://www.fx81.com/blog.htm Shirt, Pants, Facial Sculpting Timelapse Videos] - by ''[http://www.fx81.com/info.htm Mashru "MM" Mishu]''<<BR>>Silent timelapse videos showing the sculpting of clothing and facial features.<<BR>><<BR>>
 
* [[Image:CharacterSculpting$sculpt_mashrumishuclothing.png]] <<BR>> [http://www.fx81.com/blog.htm Shirt, Pants, Facial Sculpting Timelapse Videos] - by ''[http://www.fx81.com/info.htm Mashru "MM" Mishu]''<<BR>>Silent timelapse videos showing the sculpting of clothing and facial features.<<BR>><<BR>>

Revision as of 17:23, 6 May 2013

Character Sculpting

Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tutorials

These tutorials cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available elsewhere.

Hard-Surface Sculpting

Most mechanical modeling is done with Subdivision Surface Modeling but digital sculpting apps can also be used for mechanical work. A great post the explains why sub-d is better.

Hard edge - highpoly - a Polycount thread <
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