Difference between revisions of "Decal"

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= Decal =
 
= Decal =
A texture with [[OpacityMap|transparency]] on a floating polygon, so that it appears to be painted directly on the underlying mesh. Commonly used for bullet marks, graffiti, broken edges, tire tracks, etc.
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A texture with [[OpacityMap|transparency]] on a floating polygon, so that it appears to be painted directly on the underlying mesh. When placing decals, care must be taken to avoid [[Z-Fighting]].
  
See the article [http://simonschreibt.de/gat/fallout-3-edges/ Fallout 3 – Edges] from Simon Schreibt
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Decals are commonly used for bullet marks, graffiti, broken edges, tire tracks, etc.
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For hard-edged decals use "[[TransparencyMap#Alpha_Test|alpha test]]" because this is usually cheaper to render. If the decals must be softer (tire tracks in a racing game) then use [[TransparencyMap#Alpha_Blend|alpha blend]] instead.
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See also [[Multitexture]].
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== Decal Examples ==
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* [[Image:Decal$decals_crytek.png]] <<BR>> [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide]<<BR>>Using alpha blended decals for broken concrete edges.<<BR>><<BR>>
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* [[Image:Decal$decals_nyhlen.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=100867 Broken concrete for CE3 (Tutorial)] - by [http://vnyhlen.se/ Valdemar 'sltrOlsson' Nyhlén]<<BR>>Video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges.<<BR>><<BR>>
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* [[Image:Decal$decals_schreibt.png]] <<BR>> [http://simonschreibt.de/gat/fallout-3-edges/ Fallout 3 – Edges] from Simon Schreibt<<BR>>Investigating decal usage in Fallout 3.<<BR>><<BR>>
  
 
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[[Category:TextureTechnique]]
 
[[Category:TextureTechnique]]

Revision as of 09:39, 2 May 2014

Decal

A texture with transparency on a floating polygon, so that it appears to be painted directly on the underlying mesh. When placing decals, care must be taken to avoid Z-Fighting.

Decals are commonly used for bullet marks, graffiti, broken edges, tire tracks, etc.

For hard-edged decals use "alpha test" because this is usually cheaper to render. If the decals must be softer (tire tracks in a racing game) then use alpha blend instead.

See also Multitexture.

Decal Examples


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