Difference between revisions of "Detail map"
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− | * | + | <!-- ## page was renamed from Detail Map --> |
− | + | * [[Polycount|Main Page]] > [[Category:Texturing]] > Detail Map | |
− | < | + | = Detail Map = |
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+ | A detail map is used on an environment model to create up-close high-frequency details. It is combined in the shader with a regular color texture, with a higher amount of UV tiling so it makes smaller pixels, and it fades out at a medium distance to the main texture to hide any tiling artifacts. | ||
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+ | * [http://fenring.bf1942.cl/tutorials/texturesystem.php#detailmaps Detail color textures in Battlefield 2] - by ''[http://www.davidwahlberg.se/index.php David "Fenring" Wahlberg]'' | ||
+ | * [http://24.199.192.22/Two/DetailTexture.html Detail color textures in UnrealEngine2] - by ''Epic Games'' | ||
+ | * [http://wiki.crymod.com/index.php/Sandbox_MaterialEditorRef#Detail_map Detail color and normal map textures in CryEngine2] - by ''Crytek'' | ||
+ | * [http://blog.wolfire.com/2009/12/Detail-textures Detail color and normalmap textures in Overgrowth] - by ''Wolfire Games'' | ||
+ | * [http://www.gamasutra.com/view/feature/2987/tool_postmortem_climax_brightons_.php?page=2 Multitexturing in MotoGP] - by ''Climax Group'' | ||
+ | * [http://boards.polycount.net/showthread.php?t=53881 Blending methods for detail textures] - from the Polycount forum | ||
+ | |||
+ | <<BR>> | ||
+ | * [[Polycount|Main Page]] > [[Category:Texturing]] > Detail Map |
Revision as of 16:57, 5 July 2010
- Main Page > > Detail Map
Detail Map
A detail map is used on an environment model to create up-close high-frequency details. It is combined in the shader with a regular color texture, with a higher amount of UV tiling so it makes smaller pixels, and it fades out at a medium distance to the main texture to hide any tiling artifacts.
- Detail color textures in Battlefield 2 - by David "Fenring" Wahlberg
- Detail color textures in UnrealEngine2 - by Epic Games
- Detail color and normal map textures in CryEngine2 - by Crytek
- Detail color and normalmap textures in Overgrowth - by Wolfire Games
- Multitexturing in MotoGP - by Climax Group
- Blending methods for detail textures - from the Polycount forum
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- Main Page > > Detail Map