Difference between revisions of "Displacement map"
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− | + | <!-- ## page was renamed from [[TextureType/DisplacementMap]] --> | |
− | + | <!-- ## page was renamed from [[TextureType]]\[[DisplacementMap]] --> | |
+ | <!-- ## page was renamed from Displacement Map --> | ||
= Displacement Map = | = Displacement Map = | ||
− | A | + | A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map. |
+ | |||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[attachment:displacement_zbrush_beta.jpg|Media:DisplacementMap/attachments/displacement_zbrush_beta.jpg | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF or EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost. | ||
+ | |||
+ | * [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral<<BR>>Displacement rendering methods in multiple applications. | ||
+ | * See also [[Vector Displacement Map]] | ||
− | + | ---- | |
− | + | [[Category:Texturing]] |
Revision as of 16:29, 5 July 2010
Displacement Map
A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.
[[attachment:displacement_zbrush_beta.jpg|Media:DisplacementMap/attachments/displacement_zbrush_beta.jpg |
Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF or EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.
- Rendering ZBrush Displacement-Maps In External Renderers thread on ZBrushCentral<
>Displacement rendering methods in multiple applications. - See also Vector Displacement Map