Difference between revisions of "Displacement map"
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Revision as of 03:42, 29 July 2014
Displacement Map
A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.
[[attachment:displacement_zbrush_beta.jpg|Media:DisplacementMap/attachments/displacement_zbrush_beta.jpg |
Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF or EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.
- Rendering ZBrush Displacement-Maps In External Renderers thread on ZBrushCentral<
>Displacement rendering methods in multiple applications. - See also VectorDisplacementMap