Difference between revisions of "EnvironmentSculpting"

From polycount
Jump to: navigation, search
(broken concrete tuts)
((Tutorial) Tileable Textures)
Line 40: Line 40:
  
 
* [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide]<<BR>>Using alpha blended decals for broken concrete edges.<<BR>><<BR>>
 
* [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide]<<BR>>Using alpha blended decals for broken concrete edges.<<BR>><<BR>>
* [http://www.polycount.com/forum/showthread.php?t=100867 Broken concrete for CE3 (Tutorial)] - by [http://vnyhlen.se/ Valdemar 'sltrOlsson' Nyhlén]<<BR>>Youtube video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges.<<BR>><<BR>>
+
* [http://www.polycount.com/forum/showthread.php?t=100867 Broken concrete for CE3 (Tutorial)] - by [http://vnyhlen.se/ Valdemar 'sltrOlsson' Nyhlén]<<BR>>Video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges.<<BR>><<BR>>
 +
* [http://www.polycount.com/forum/showthread.php?t=95166 (Tutorial) Tileable Textures] - by [http://www.seanmarino.com/ Sean 'Oniram' Marino]<<BR>>Video tutorials using 3ds Max, Zbrush, Xnormal, and UDK to generate tiled stone textures.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_sltrOlsson.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1288881#post1288881 Gravel Texture with Maya Dynamics] - by [http://www.linkedin.com/in/sltrolsson Valdemar 'sltrOlsson' Nyhlén]<<BR>>Using Maya Dynamics to drop stones into a container and create a tiling gravel texture.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_sltrOlsson.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1288881#post1288881 Gravel Texture with Maya Dynamics] - by [http://www.linkedin.com/in/sltrolsson Valdemar 'sltrOlsson' Nyhlén]<<BR>>Using Maya Dynamics to drop stones into a container and create a tiling gravel texture.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_mathiascadyck.png]] <<BR>> [http://mathiascadyck.blogspot.com/2011/01/test-6.html Floor Baking Tutorial] - by [http://www.polycount.com/forum/member.php?u=31456 Mathias 'MrFrags' Cadyck]<<BR>>Designing, modeling, baking, and texturing a stone floor texture, using Maya, Zbrush, Xnormal, and Photoshop.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_mathiascadyck.png]] <<BR>> [http://mathiascadyck.blogspot.com/2011/01/test-6.html Floor Baking Tutorial] - by [http://www.polycount.com/forum/member.php?u=31456 Mathias 'MrFrags' Cadyck]<<BR>>Designing, modeling, baking, and texturing a stone floor texture, using Maya, Zbrush, Xnormal, and Photoshop.<<BR>><<BR>>

Revision as of 06:29, 25 June 2012


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling objects.

Bricks and Tiles

Metal

Rock and Stone

Wood

Sculpting Tilable Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tilable Stone

Tilable Cliffs


<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

More Information


Personal tools
Namespaces

Variants
Actions
Navigation
Tools