Difference between revisions of "GradientMapping"

From polycount
Jump to: navigation, search
(new page)
 
(more)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
= Gradient Mapping =
 
= Gradient Mapping =
The [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf Dota2 Character Art Guide] describes how to use a gradient to emphasize depth and create focus.  
+
Gradient mapping is a method to replace the colors of a texture using 1D gradients, for more variation.  
  
== Methods ==
+
* [http://www.polycount.com/forum/showthread.php?t=85807 Tutorial - Gradient Mapping & UDK] by [http://www.razkun.com/ Rasmus 'rasmus' Deguchi]
 +
* [http://technical-eden.blogspot.com/2012/01/gradient-mapping-awesome-way-to-get.html Gradient Mapping - An Awesome Way to Get Cheap Variation in Textures] by [http://technical-eden.blogspot.com/ Ryan James Smith]
  
=== 3ds Max ===
+
== Vertical Gradients ==
 +
The [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf Dota2 Character Art Guide] describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.
  
=== Maya ===
 
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
 
|-
 
|-

Revision as of 11:15, 27 December 2012

Gradient Mapping

Gradient mapping is a method to replace the colors of a texture using 1D gradients, for more variation.

Vertical Gradients

The Dota2 Character Art Guide describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools