Difference between revisions of "GradientMapping"
From polycount
(syntax) |
(monster Max baker) |
||
Line 8: | Line 8: | ||
== Vertical Gradients == | == Vertical Gradients == | ||
The [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf Dota2 Character Art Guide] describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus. | The [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf Dota2 Character Art Guide] describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus. | ||
+ | |||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | |- | ||
+ | |} | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" |
Revision as of 16:57, 25 July 2014
Gradient Mapping
Gradient mapping is a method to replace the colors of a texture using 1D gradients, for more variation.
- Tutorial - Gradient Mapping & UDK by Rasmus 'rasmus' Deguchi
- Gradient Mapping - An Awesome Way to Get Cheap Variation in Textures by Ryan James Smith
Vertical Gradients
The Dota2 Character Art Guide describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.