Difference between revisions of "GrassTechnique"
From polycount
(removed CategoryTexturing (too general)) |
(updated links) |
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Grass in-game can be difficult to create. | Grass in-game can be difficult to create. | ||
− | * [[ | + | * [[TransparencyMap#Alpha_Blend|Alpha Blend]] |
− | * [[ | + | * [[TransparencyMap#Sorting_Problems|Sorting Problems]] |
* [[EmissiveMap|Emissive]] | * [[EmissiveMap|Emissive]] | ||
− | * [[ | + | * [[VertexNormal|VertexNormal]] |
− | * [[NormalMap| | + | * [[NormalMap|NormalMap]] |
+ | <!-- ## Image code example --> | ||
<!-- ## ||[[attachment:example.jpg|Media:GrassTechnique/attachments/example.jpg||width=500]]|| --> | <!-- ## ||[[attachment:example.jpg|Media:GrassTechnique/attachments/example.jpg||width=500]]|| --> | ||
<!-- ## ||Example.<<BR>><span style="font-size: smaller">Image by [[|]]</span>|| --> | <!-- ## ||Example.<<BR>><span style="font-size: smaller">Image by [[|]]</span>|| --> |
Revision as of 08:30, 3 September 2010
Grass Technique
Grass in-game can be difficult to create.
- Realistic Mowed Grass - ideas? thread on Polycount