Difference between revisions of "GrassTechnique"

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(CategoryEnvironmentFoliage link)
(Grass in DOTA 2)
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* [http://www.polycount.com/forum/showthread.php?t=101198 Grass in DOTA 2] Polycount forum thread<<BR>>Discussion about how the grass was created for Dota 2.
 
* [http://oggyart.com/blog/?p=264 Hand Painted Grass Tutorial] by [http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]<<BR>>How to bake high-res grass geometry into tiled textures.
 
* [http://oggyart.com/blog/?p=264 Hand Painted Grass Tutorial] by [http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]<<BR>>How to bake high-res grass geometry into tiled textures.
 
* [http://www.polycount.com/forum/showthread.php?t=74765 Realistic Mowed Grass - ideas?] Polycount forum thread<<BR>>Realtime grass techniques for both long and short grass.
 
* [http://www.polycount.com/forum/showthread.php?t=74765 Realistic Mowed Grass - ideas?] Polycount forum thread<<BR>>Realtime grass techniques for both long and short grass.

Revision as of 12:45, 23 June 2012

Grass Technique

Grass in-game can be difficult to create.


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