Difference between revisions of "GrassTechnique"
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+ | * [http://www.crydev.net/viewtopic.php?f=315&t=100319 Tutorial: Modeling low-poly grass for Cryengine 3] CryDevForums thread<<BR>>Tutorial for creating grass in CryEngine. | ||
* [http://www.polycount.com/forum/showthread.php?t=130038 Ryse Moss Tutorial] Polycount forum thread<<BR>>Tutorial about how the moss was created for Ryse. | * [http://www.polycount.com/forum/showthread.php?t=130038 Ryse Moss Tutorial] Polycount forum thread<<BR>>Tutorial about how the moss was created for Ryse. | ||
* [http://www.polycount.com/forum/showthread.php?t=101198 Grass in DOTA 2] Polycount forum thread<<BR>>Discussion about how the grass was created for Dota 2. | * [http://www.polycount.com/forum/showthread.php?t=101198 Grass in DOTA 2] Polycount forum thread<<BR>>Discussion about how the grass was created for Dota 2. |
Revision as of 15:20, 10 March 2014
Grass Technique
Grass in-game can be created using a variety of techniques.
- Tutorial: Modeling low-poly grass for Cryengine 3 CryDevForums thread<
>Tutorial for creating grass in CryEngine. - Ryse Moss Tutorial Polycount forum thread<
>Tutorial about how the moss was created for Ryse. - Grass in DOTA 2 Polycount forum thread<
>Discussion about how the grass was created for Dota 2. - Hand Painted Grass Tutorial by Mark 'Jenn0_Bing' Foreman<
>How to bake high-res grass geometry into tiled textures. - Realistic Mowed Grass - ideas? Polycount forum thread<
>Realtime grass techniques for both long and short grass. - Rendering Grass in Real Time with Dynamic Lighting from Kévin Boulanger<
>Research whitepaper on rendering grass efficiently for realtime use. - has more links to foliage tutorials.