Difference between revisions of "Specular color map"

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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Texturing]]
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= Specular Map =
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= Specular Color Map =
A texture that controls the intensity/color, or the width/power, of the specular highlights from real-time lights.
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A texture that controls the intensity/color of the specular highlights from real-time lights.
  
 
Usually a specular map simply controls the brightness of the highlights, at a per-pixel level. If the shader supports RGB the specular map can be used to colorize specular highlights, useful for surfaces that have more complex reflective properties like metals, beetle shells, etc.
 
Usually a specular map simply controls the brightness of the highlights, at a per-pixel level. If the shader supports RGB the specular map can be used to colorize specular highlights, useful for surfaces that have more complex reflective properties like metals, beetle shells, etc.
  
Sometimes a shader will also support per-pixel control for the width or power of the specular highlights. This is often simply a monochrome control.
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Sometimes a shader will also support per-pixel control for the width or power of the specular highlights, this is often called the [[Specular Gloss Map]].  
  
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== Specular Tutorials ==
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Texturing]]
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* [http://www.polycount.com/forum/showthread.php?t=40055 specular maps and normal maps] archive thread from Polycount has tons of tips and information about specular maps.
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* [http://www.iddevnet.com/quake4/ArtReference_CreatingModels#head-4152af2ebdcdf51e21eaf84fd7ea3f511a7a1fab Creating Models in Quake 4] by [http://www.ravensoft.com/ Raven Software] has a great section on creating specular maps for Quake 4 characters.
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* [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell] has some information on painting a specular map for metal surfaces.
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* [http://cg.tutsplus.com/tutorials/3d-art/how-to-hand-paint-convincing-metal-textures/ How to Hand Paint Convincing Metal Textures] by [http://racer445.com/ 'racer445'] has some tips about creating specular maps.
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[[Category:Texturing]] [[Category:SpecularMap]]

Revision as of 10:03, 7 July 2010


Specular Color Map

A texture that controls the intensity/color of the specular highlights from real-time lights.

Usually a specular map simply controls the brightness of the highlights, at a per-pixel level. If the shader supports RGB the specular map can be used to colorize specular highlights, useful for surfaces that have more complex reflective properties like metals, beetle shells, etc.

Sometimes a shader will also support per-pixel control for the width or power of the specular highlights, this is often called the Specular Gloss Map.

Specular Tutorials


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