Difference between revisions of "Subdivision Surface Modeling"
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* [[Image:SubdivisionSurfaceModeling$subd_chainmailneox.png]] <<BR>> [http://boards.polycount.net/showpost.php?p=1115091&postcount=156 Modeling chainmail in 3ds Max] - by ''[http://polyphobia.de Steffen "Neox" Unger]''<<BR>><<BR>> | * [[Image:SubdivisionSurfaceModeling$subd_chainmailneox.png]] <<BR>> [http://boards.polycount.net/showpost.php?p=1115091&postcount=156 Modeling chainmail in 3ds Max] - by ''[http://polyphobia.de Steffen "Neox" Unger]''<<BR>><<BR>> | ||
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+ | == More Information == | ||
+ | * [[BaseMesh]] | ||
+ | * [[Category:Topology]] | ||
+ | * [[CharacterSculpting]] | ||
+ | * [[PolygonCount]] | ||
+ | * [[ReTopologyModeling]] | ||
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[[Category:CharacterModeling]] [[Category:EnvironmentModeling]] | [[Category:CharacterModeling]] [[Category:EnvironmentModeling]] |
Revision as of 11:00, 20 September 2010
Contents
Subdivision Surface Modeling
Primers
Subdivision Surfaces: Overview video from The GuerrillaCG Project<
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Subdivision Topology Artifacts video from The GuerrillaCG Project<
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Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google) <
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Sub-Division Primer from Subdivisionmodeling.com<
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- File:SubdivisionSurfaceModeling$subd digitalsculpturetechniques.png<
>Digital Sculpture Techniques by Bay Raitt and Greg Minter<
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> - File:SubdivisionSurfaceModeling$subd thepole.png<
>The Pole from the Subdivisionmodeling.com forum<
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> - File:SubdivisionSurfaceModeling$subd thepolerevised.png<
>The Pole - Revised from the Subdivisionmodeling.com forum<
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Hard Surfaces
Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate<
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3D Tutorials from Per Abrahamsen aka Per128<
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modeling hi poly weapons is painful, any tips? from the Polycount Boards<
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Technical highpoly workflow tutorial and scripts from the Polycount Boards<
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Hands-on mini-tuts for mechanical sub-d from the Polycount Boards<
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How to create circular holes by subdivision by Etereae Studios (translated into English by Google)<
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Inorganic Modeling Fundamentals : Part 1 for 3ds Max by Grant Warwick <
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Inorganic Modeling Fundamentals : Part 2 for 3ds Max by Grant Warwick <
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ModelingBathroomTiles - by okkun<
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Organic Surfaces
The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden<
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Modeling shoe laces, boot laces... etc. from the Polycount Boards<
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- File:SubdivisionSurfaceModeling$subd chainmailneox.png <
> Modeling chainmail in 3ds Max - by Steffen "Neox" Unger<
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