Difference between revisions of "Subdivision Surface Modeling"
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== Hard Surfaces == | == Hard Surfaces == | ||
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+ | * [[attachment:subd_floatingpanelinglines.jpg|Image:SubdivisionSurfaceModeling/attachments/subd_floatingpanelinglines_thumb.jpg]]<<BR>> | ||
+ | [[attachment:subd_floatingpanelinglines.jpg|Making paneling lines as a floater]] for 3ds Max by [http://boyluya.blogspot.com/ Ralphie 'boyluya' Agenar]. From the Polycount Forum thread [http://www.polycount.com/forum/showthread.php?t=115361 Firefall - Hard surface Art Dump].<<BR>><<BR>> | ||
* [[Image:SubdivisionSurfaceModeling$subd_inorganicfundamentals1.png]]<<BR>> | * [[Image:SubdivisionSurfaceModeling$subd_inorganicfundamentals1.png]]<<BR>> |
Revision as of 10:09, 8 January 2013
Contents
Subdivision Surface Modeling
Primers
Subdivision Surfaces: Overview video from The GuerrillaCG Project<
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Subdivision Topology Artifacts video from The GuerrillaCG Project<
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Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google) <
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Sub-Division Primer from Subdivisionmodeling.com<
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- File:SubdivisionSurfaceModeling$subd digitalsculpturetechniques.png<
>Digital Sculpture Techniques by Bay Raitt and Greg Minter<
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> - File:SubdivisionSurfaceModeling$subd thepole.png<
>The Pole from the Subdivisionmodeling.com forum. Saved here: attachment:SubdivisionModelingDotCom_The-Pole.pdf (10MB PDF)<
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> - File:SubdivisionSurfaceModeling$subd thepolerevised.png<
>The Pole - Revised from the Subdivisionmodeling.com forum<
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> - File:SubdivisionSurfaceModeling$subd thebody.png<
>attachment:SubdivisionModelingDotCom_Topology-Body.pdf (1MB PDF) from the Subdivisionmodeling.com forum.<
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> - File:SubdivisionSurfaceModeling$subd thehead.png<
>attachment:SubdivisionModelingDotCom_Topology-Head.pdf (8MB PDF) from the Subdivisionmodeling.com forum.<
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> - gotwires.blogspot.de Got Wires is all about Subdivision Modeling: Video Tutorials, Sub-D Wires and Modeling Resources.<
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> - Subdivision surface - Wikipedia has good technical info about sub-d.<
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Hard Surfaces
Making paneling lines as a floater for 3ds Max by Ralphie 'boyluya' Agenar. From the Polycount Forum thread Firefall - Hard surface Art Dump.<
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Hard Surface Fundamentals for 3ds Max by Grant Warwick<
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- Using ProBooleans in 3ds Max for sub-d modeling Polycount forum thread.<
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> - Minitutorials by Marcus Aseth - by Marcus Aseth. Modeling gun parts, etc. <
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> - File:SubdivisionSurfaceModeling$subd howumodeldemshapes.png <
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FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO from the Polycount Boards<
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Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate<
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3D Tutorials from Per Abrahamsen aka Per128<
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modeling hi poly weapons is painful, any tips? from the Polycount Boards<
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Technical highpoly workflow tutorial and scripts from the Polycount Boards<
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How to create circular holes by subdivision by Etereae Studios (translated into English by Google)<
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ModelingBathroomTiles - by okkun<
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Organic Surfaces
The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden<
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Modeling shoe laces, boot laces... etc. from the Polycount Boards<
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- File:SubdivisionSurfaceModeling$subd chainmailneox.png <
> Modeling chainmail in 3ds Max - by Steffen "Neox" Unger<
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More Information
- FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO Polycount forum thread
- BaseMesh
- CharacterSculpting
- PolygonCount
- ReTopologyModeling