Difference between revisions of "Subdivision Surface Modeling"
From polycount
(philipk tut) |
(Double Smooth) |
||
Line 29: | Line 29: | ||
== Hard Surfaces == | == Hard Surfaces == | ||
+ | * [[Image:SubdivisionSurfaceModeling$subd_doublesmooth.png]]<<BR>>[http://www.polycount.com/forum/showthread.php?t=117488 Double Smooth] - by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis]<<BR>>Video tutorial demonstrates the double-smooth technique for fast sub-d modeling.<<BR>><<BR>> | ||
* [[Image:SubdivisionSurfaceModeling$sculpt_philipkmetal.png]] <<BR>> [http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html Matte Metal Tutorial] - by [http://www.philipk.net Philip 'Philipk' Klevestav]<<BR>>Modeling and texturing a sci-fi metal plate wall using 3ds Max and Photoshop. More modeling and texturing tutorials at http://www.philipk.net/tutorials.html.<<BR>><<BR>> | * [[Image:SubdivisionSurfaceModeling$sculpt_philipkmetal.png]] <<BR>> [http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html Matte Metal Tutorial] - by [http://www.philipk.net Philip 'Philipk' Klevestav]<<BR>>Modeling and texturing a sci-fi metal plate wall using 3ds Max and Photoshop. More modeling and texturing tutorials at http://www.philipk.net/tutorials.html.<<BR>><<BR>> | ||
* [[attachment:subd_floatingpanelinglines.jpg|Image:SubdivisionSurfaceModeling/attachments/subd_floatingpanelinglines_thumb.jpg]]<<BR>> | * [[attachment:subd_floatingpanelinglines.jpg|Image:SubdivisionSurfaceModeling/attachments/subd_floatingpanelinglines_thumb.jpg]]<<BR>> |
Revision as of 12:43, 1 March 2013
Contents
Subdivision Surface Modeling
Primers
Subdivision Surfaces: Overview video from The GuerrillaCG Project<
><
>
Subdivision Topology Artifacts video from The GuerrillaCG Project<
><
>
Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google) <
><
>
Sub-Division Primer from Subdivisionmodeling.com<
><
>
- File:SubdivisionSurfaceModeling$subd digitalsculpturetechniques.png<
>Digital Sculpture Techniques by Bay Raitt and Greg Minter<
><
> - File:SubdivisionSurfaceModeling$subd thepole.png<
>The Pole from the Subdivisionmodeling.com forum. Saved here: attachment:SubdivisionModelingDotCom_The-Pole.pdf (10MB PDF)<
><
> - File:SubdivisionSurfaceModeling$subd thepolerevised.png<
>The Pole - Revised from the Subdivisionmodeling.com forum<
><
> - File:SubdivisionSurfaceModeling$subd thebody.png<
>attachment:SubdivisionModelingDotCom_Topology-Body.pdf (1MB PDF) from the Subdivisionmodeling.com forum.<
><
> - File:SubdivisionSurfaceModeling$subd thehead.png<
>attachment:SubdivisionModelingDotCom_Topology-Head.pdf (8MB PDF) from the Subdivisionmodeling.com forum.<
><
> - File:SubdivisionSurfaceModeling$subd gotwires.png<
>gotwires.blogspot.de Got Wires is all about Subdivision Modeling: Video Tutorials, Sub-D Wires and Modeling Resources.<
><
> - File:SubdivisionSurfaceModeling$subd wikipedia.png<
>Subdivision surface - Wikipedia has good technical info about sub-d.<
><
>
Hard Surfaces
- File:SubdivisionSurfaceModeling$subd doublesmooth.png<
>Double Smooth - by Ben 'poopinmymouth' Mathis<
>Video tutorial demonstrates the double-smooth technique for fast sub-d modeling.<
><
> - File:SubdivisionSurfaceModeling$sculpt philipkmetal.png <
> Matte Metal Tutorial - by Philip 'Philipk' Klevestav<
>Modeling and texturing a sci-fi metal plate wall using 3ds Max and Photoshop. More modeling and texturing tutorials at http://www.philipk.net/tutorials.html.<
><
> - Image:SubdivisionSurfaceModeling/attachments/subd_floatingpanelinglines_thumb.jpg<
>
Making paneling lines as a floater for 3ds Max by Ralphie 'boyluya' Agenar. From the Polycount Forum thread Firefall - Hard surface Art Dump.<
><
>
Hard Surface Fundamentals for 3ds Max by Grant Warwick<
><
>
- File:SubdivisionSurfaceModeling$subd probooleans.png<
>Using ProBooleans in 3ds Max for sub-d modeling Polycount forum thread.<
><
> - File:SubdivisionSurfaceModeling$subd marcusaseth.png<
>Minitutorials by Marcus Aseth - by Marcus Aseth. Modeling gun parts, etc. <
><
> - File:SubdivisionSurfaceModeling$subd howumodeldemshapes.png<
>
FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO from the Polycount Boards<
><
>
Creating a Next-Gen Sci-Fi Prop video tutorial by Evan 'racer445' Herbert. Shows the "double smooth" modeling trick for 3ds Max: use smoothing groups to define hard edges, add a TurboSmooth modifier set to preserve smoothing groups, then another without on top.<
><
>
Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate<
><
>
3D Tutorials from Per Abrahamsen aka Per128<
><
>
modeling hi poly weapons is painful, any tips? from the Polycount Boards<
><
>
Technical highpoly workflow tutorial and scripts from the Polycount Boards<
><
>
How to create circular holes by subdivision by Etereae Studios (translated into English by Google)<
><
>
ModelingBathroomTiles - by okkun<
><
>
Organic Surfaces
The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden<
><
>
Modeling shoe laces, boot laces... etc. from the Polycount Boards<
><
>
- File:SubdivisionSurfaceModeling$subd chainmailneox.png <
> Modeling chainmail in 3ds Max - by Steffen "Neox" Unger<
><
>
More Information
- FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO Polycount forum thread
- BaseMesh
- CharacterSculpting
- PolygonCount
- ReTopologyModeling