Difference between revisions of "Subdivision Surface Modeling"

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("Subdivision Tips – Hard Surface Modelling")
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  [http://boards.polycount.net/showthread.php?t=56014 FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO] from the [http://boards.polycount.net/ Polycount Boards]<<BR>><<BR>>
 
  [http://boards.polycount.net/showthread.php?t=56014 FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO] from the [http://boards.polycount.net/ Polycount Boards]<<BR>><<BR>>
  
* [[Image:SubdivisionSurfaceModeling$sculpt_philipkmetal.png]] <<BR>> [http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html Matte Metal Tutorial] - by [http://www.philipk.net Philip 'Philipk' Klevestav]<<BR>>Modeling and texturing a sci-fi metal plate wall using 3ds Max and Photoshop. More modeling and texturing tutorials at http://www.philipk.net/tutorials.html.<<BR>><<BR>>
 
 
* [[attachment:subd_floatingpanelinglines.jpg|Image:SubdivisionSurfaceModeling/attachments/subd_floatingpanelinglines_thumb.jpg]]<<BR>>
 
* [[attachment:subd_floatingpanelinglines.jpg|Image:SubdivisionSurfaceModeling/attachments/subd_floatingpanelinglines_thumb.jpg]]<<BR>>
 
  [[attachment:subd_floatingpanelinglines.jpg|Making paneling lines as a floater]] for 3ds Max by [http://boyluya.blogspot.com/ Ralphie 'boyluya' Agenar]. From the Polycount Forum thread [http://www.polycount.com/forum/showthread.php?t=115361 Firefall - Hard surface Art Dump].<<BR>><<BR>>
 
  [[attachment:subd_floatingpanelinglines.jpg|Making paneling lines as a floater]] for 3ds Max by [http://boyluya.blogspot.com/ Ralphie 'boyluya' Agenar]. From the Polycount Forum thread [http://www.polycount.com/forum/showthread.php?t=115361 Firefall - Hard surface Art Dump].<<BR>><<BR>>
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* [[Image:SubdivisionSurfaceModeling$subd_circularholes.png]] <<BR>>  
 
* [[Image:SubdivisionSurfaceModeling$subd_circularholes.png]] <<BR>>  
 
  [http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm How to create circular holes by subdivision] by [http://www.etereaestudios.com Etereae Studios] ([http://translate.google.com/translate?hl=en&sl=es&tl=en&u=http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm translated into English] by Google)<<BR>><<BR>>
 
  [http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm How to create circular holes by subdivision] by [http://www.etereaestudios.com Etereae Studios] ([http://translate.google.com/translate?hl=en&sl=es&tl=en&u=http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm translated into English] by Google)<<BR>><<BR>>
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 +
* [[Image:SubdivisionSurfaceModeling$subd_blaizer.png]] <<BR>>
 +
[http://blog.whiteblaizer.com/tutorials/ Subdivision Tips – Hard Surface Modelling] by [http://blog.whiteblaizer.com/ Alberto 'Blaizer' Lozano] ([http://translate.google.com/translate?hl=en&sl=es&tl=en&u=http://blog.whiteblaizer.com/tutorials translated into English] by Google)<<BR>><<BR>>
  
 
* [[Image:SubdivisionSurfaceModeling$subd_racer445scifiprop.png]]<<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_racer445scifiprop.png]]<<BR>>
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  [http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-fire-hydrant-in-3ds-max/ Model a Detailed High Poly Fire Hydrant in 3ds Max] - by ''[http://www.bentateonline.com Ben Tate]''<<BR>><<BR>>
 
  [http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-fire-hydrant-in-3ds-max/ Model a Detailed High Poly Fire Hydrant in 3ds Max] - by ''[http://www.bentateonline.com Ben Tate]''<<BR>><<BR>>
  
 +
* [[Image:SubdivisionSurfaceModeling$sculpt_philipkmetal.png]] <<BR>> [http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html Matte Metal Tutorial] - by [http://www.philipk.net Philip 'Philipk' Klevestav]<<BR>>Modeling and texturing a sci-fi metal plate wall using 3ds Max and Photoshop. More modeling and texturing tutorials at http://www.philipk.net/tutorials.html.<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_modelingbathroomtiles.png]] <<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_modelingbathroomtiles.png]] <<BR>>
 
  [[ModelingBathroomTiles]] - by [http://www.valent.us okkun]<<BR>><<BR>>
 
  [[ModelingBathroomTiles]] - by [http://www.valent.us okkun]<<BR>><<BR>>

Revision as of 07:05, 15 May 2013

Subdivision Surface Modeling

This is a modeling technique for making high-poly hard-surface models. For game artists, this usually means mechanical/constructed items, which can then be baked into normal maps and other.

Primers

Subdivision Surfaces: Overview video from The GuerrillaCG Project<
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Subdivision Topology Artifacts video from The GuerrillaCG Project<
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Hard Surface Fundamentals for 3ds Max by Grant 'sathe' Warwick<
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Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google) <
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Sub-Division Primer from Subdivisionmodeling.com<
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Hard Surfaces

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO from the Polycount Boards<
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Making paneling lines as a floater for 3ds Max by Ralphie 'boyluya' Agenar. From the Polycount Forum thread Firefall - Hard surface Art Dump.<
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3D Tutorials from Per Abrahamsen aka Per128<
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How to create circular holes by subdivision by Etereae Studios (translated into English by Google)<
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Subdivision Tips – Hard Surface Modelling by Alberto 'Blaizer' Lozano (translated into English by Google)<
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Creating a Next-Gen Sci-Fi Prop video tutorial by Evan 'racer445' Herbert. Shows the "double smooth" modeling trick for 3ds Max: use smoothing groups to define hard edges, add a TurboSmooth modifier set to preserve smoothing groups, then another without on top.<
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Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate<
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ModelingBathroomTiles - by okkun<
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modeling hi poly weapons is painful, any tips? from the Polycount Boards<
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Technical highpoly workflow tutorial and scripts from the Polycount Boards<
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Organic Surfaces

The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden<
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Modeling shoe laces, boot laces... etc. from the Polycount Boards<
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