Difference between revisions of "Subdivision Surface Modeling"

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("Subdivision Tips – Hard Surface Modelling")
(Creating floaters in Maya)
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* [[Image:SubdivisionSurfaceModeling$subd_marcusaseth.png]]<<BR>>[http://www.polycount.com/forum/showthread.php?t=86882 Minitutorials by Marcus Aseth] - by ''[http://www.polycount.com/forum/member.php?u=41030 Marcus Aseth]''. Modeling gun parts, etc. <<BR>><<BR>>  
 
* [[Image:SubdivisionSurfaceModeling$subd_marcusaseth.png]]<<BR>>[http://www.polycount.com/forum/showthread.php?t=86882 Minitutorials by Marcus Aseth] - by ''[http://www.polycount.com/forum/member.php?u=41030 Marcus Aseth]''. Modeling gun parts, etc. <<BR>><<BR>>  
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* [[Image:SubdivisionSurfaceModeling$subd_slipgatecentral.png]]<<BR>>[http://www.youtube.com/watch?&v=epqUf2SI3kw hard surface modelling hints pt1] - by ''[http://slipgateworks.blogspot.com/ 'slipgatecentral']''. Creating floaters in Maya, short video tutorial. <<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_circularholes.png]] <<BR>>  
 
* [[Image:SubdivisionSurfaceModeling$subd_circularholes.png]] <<BR>>  
 
  [http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm How to create circular holes by subdivision] by [http://www.etereaestudios.com Etereae Studios] ([http://translate.google.com/translate?hl=en&sl=es&tl=en&u=http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm translated into English] by Google)<<BR>><<BR>>
 
  [http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm How to create circular holes by subdivision] by [http://www.etereaestudios.com Etereae Studios] ([http://translate.google.com/translate?hl=en&sl=es&tl=en&u=http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm translated into English] by Google)<<BR>><<BR>>
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* [[Image:SubdivisionSurfaceModeling$subd_thebody.png]]<<BR>>[[attachment:SubdivisionModelingDotCom_Topology-Body.pdf]] (1MB PDF) from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum.<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_thebody.png]]<<BR>>[[attachment:SubdivisionModelingDotCom_Topology-Body.pdf]] (1MB PDF) from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum.<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_thehead.png]]<<BR>>[[attachment:SubdivisionModelingDotCom_Topology-Head.pdf]] (8MB PDF) from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum.<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_thehead.png]]<<BR>>[[attachment:SubdivisionModelingDotCom_Topology-Head.pdf]] (8MB PDF) from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum.<<BR>><<BR>>
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== Quick Tricks ==
  
 
== More Information ==
 
== More Information ==

Revision as of 08:30, 15 May 2013

Subdivision Surface Modeling

This is a modeling technique for making high-poly hard-surface models. For game artists, this usually means mechanical/constructed items, which can then be baked into normal maps and other.

Primers

Subdivision Surfaces: Overview video from The GuerrillaCG Project<
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Subdivision Topology Artifacts video from The GuerrillaCG Project<
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Hard Surface Fundamentals for 3ds Max by Grant 'sathe' Warwick<
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Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google) <
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Sub-Division Primer from Subdivisionmodeling.com<
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Hard Surfaces

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO from the Polycount Boards<
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Making paneling lines as a floater for 3ds Max by Ralphie 'boyluya' Agenar. From the Polycount Forum thread Firefall - Hard surface Art Dump.<
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3D Tutorials from Per Abrahamsen aka Per128<
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How to create circular holes by subdivision by Etereae Studios (translated into English by Google)<
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Subdivision Tips – Hard Surface Modelling by Alberto 'Blaizer' Lozano (translated into English by Google)<
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Creating a Next-Gen Sci-Fi Prop video tutorial by Evan 'racer445' Herbert. Shows the "double smooth" modeling trick for 3ds Max: use smoothing groups to define hard edges, add a TurboSmooth modifier set to preserve smoothing groups, then another without on top.<
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Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate<
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ModelingBathroomTiles - by okkun<
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modeling hi poly weapons is painful, any tips? from the Polycount Boards<
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Technical highpoly workflow tutorial and scripts from the Polycount Boards<
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Organic Surfaces

The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden<
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Modeling shoe laces, boot laces... etc. from the Polycount Boards<
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Quick Tricks

More Information


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