Difference between revisions of "Subdivision Surface Modeling"

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  [http://www.blendernewbies.com/tools/subdivisionmodeling/subd_PRIMER/page1.html Sub-Division Primer] from [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com]<<BR>><<BR>>
 
  [http://www.blendernewbies.com/tools/subdivisionmodeling/subd_PRIMER/page1.html Sub-Division Primer] from [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com]<<BR>><<BR>>
  
* [[Image:SubdivisionSurfaceModeling$subd_gotwires.png]]<<BR>>[http://gotwires.blogspot.de/ gotwires.blogspot.de] Got Wires is all about Subdivision Modeling: Video Tutorials, Sub-D Wires and Modeling Resources.<<BR>><<BR>>
+
* [[Image:SubdivisionSurfaceModeling$subd_gotwires.png]]<<BR>>[http://gotwires.info/ gotwires.info] Got Wires is all about Subdivision Modeling: Video Tutorials, Sub-D Wires and Modeling Resources.<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_wikipedia.png]]<<BR>>[http://en.wikipedia.org/wiki/Subdivision_surface Subdivision surface - Wikipedia] has good technical info about sub-d.<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_wikipedia.png]]<<BR>>[http://en.wikipedia.org/wiki/Subdivision_surface Subdivision surface - Wikipedia] has good technical info about sub-d.<<BR>><<BR>>
  

Revision as of 07:00, 17 May 2013

Subdivision Surface Modeling

This is a modeling technique for making high-poly hard-surface models. For game artists, this usually means mechanical/constructed items, which can then be baked into normal maps and other.

Primers

Subdivision Surfaces: Overview video from The GuerrillaCG Project<
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Subdivision Topology Artifacts video from The GuerrillaCG Project<
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Hard Surface Fundamentals for 3ds Max by Grant 'sathe' Warwick<
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Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google) <
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Sub-Division Primer from Subdivisionmodeling.com<
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Hard Surfaces

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO from the Polycount Boards<
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Making paneling lines as a floater for 3ds Max by Ralphie 'boyluya' Agenar. From the Polycount Forum thread Firefall - Hard surface Art Dump.<
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3D Tutorials from Per Abrahamsen aka Per128<
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How to create circular holes by subdivision by Etereae Studios (translated into English by Google)<
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Subdivision Tips – Hard Surface Modelling by Alberto 'Blaizer' Lozano (translated into English by Google)<
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Creating a Next-Gen Sci-Fi Prop video tutorial by Evan 'racer445' Herbert. Shows the "double smooth" modeling trick for 3ds Max: use smoothing groups to define hard edges, add a TurboSmooth modifier set to preserve smoothing groups, then another without on top.<
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Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate<
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ModelingBathroomTiles - by okkun<
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modeling hi poly weapons is painful, any tips? from the Polycount Boards<
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Technical highpoly workflow tutorial and scripts from the Polycount Boards<
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Organic Surfaces

The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden<
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Modeling shoe laces, boot laces... etc. from the Polycount Boards<
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Tips & Tricks

File:SubdivisionSurfaceModeling$subdiv roundinsets.jpg File:SubdivisionSurfaceModeling$subdiv tubes-oblastradiuso.jpg File:SubdivisionSurfaceModeling$subdiv tesselation.jpg File:SubdivisionSurfaceModeling$subdiv transition.jpg File:SubdivisionSurfaceModeling$subdiv cylinder-ngon.jpg File:SubdivisionSurfaceModeling$subdiv cylinder-cap.jpg File:SubdivisionSurfaceModeling$subdiv cylinder-extrusion.jpg File:SubdivisionSurfaceModeling$subdiv rims-alecmoody.jpg File:SubdivisionSurfaceModeling$subdiv gunstock-racer445.jpg File:SubdivisionSurfaceModeling$subdiv leica-joewilson.jpg

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