Difference between revisions of "TexturingTutorials"

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* [[Image:TexturingTutorials$2dtut_racer445sword.png]] <<BR>>[http://oesterkilde.dk/racer445.html Texturing Metal Surfaces] by ''[http://racer445.com/ Evan 'racer445' Herbert]''<<BR>><<BR>>
 
* [[Image:TexturingTutorials$2dtut_racer445sword.png]] <<BR>>[http://oesterkilde.dk/racer445.html Texturing Metal Surfaces] by ''[http://racer445.com/ Evan 'racer445' Herbert]''<<BR>><<BR>>
 
* [[Media:TrackerKnifeTut.jpg||width=140}}|<<BR>>[http:$$$$www.polycount.com$$forum$showthread.php?t=118043 Tracker Knife - NextGen asset tutorial series]] by ''[http://www.polycount.com/forum/member.php?u=41301 Joe Harford]''<<BR>><<BR>>
 
* [[Media:TrackerKnifeTut.jpg||width=140}}|<<BR>>[http:$$$$www.polycount.com$$forum$showthread.php?t=118043 Tracker Knife - NextGen asset tutorial series]] by ''[http://www.polycount.com/forum/member.php?u=41301 Joe Harford]''<<BR>><<BR>>
* [[Image:TexturingTutorials$2dtut_hardsurfacetexturepainting.png]] <<BR>>[http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''<<BR>><<BR>>
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* [[Image:TexturingTutorials$2dtut_hardsurfacetexturepainting.png]] <<BR>>[http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting (2006)] by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''<<BR>><<BR>>
 
* [[Image:TexturingTutorials$2dtut_quake4painting.png]] <<BR>>[http://www.iddevnet.com/quake4/ArtReference_CreatingModels#head-4152af2ebdcdf51e21eaf84fd7ea3f511a7a1fab Painting Your Diffuse, Specular, and Height Maps (for Quake 4)] by ''[http://www.ravensoft.com/ Raven Software]''<<BR>><<BR>>
 
* [[Image:TexturingTutorials$2dtut_quake4painting.png]] <<BR>>[http://www.iddevnet.com/quake4/ArtReference_CreatingModels#head-4152af2ebdcdf51e21eaf84fd7ea3f511a7a1fab Painting Your Diffuse, Specular, and Height Maps (for Quake 4)] by ''[http://www.ravensoft.com/ Raven Software]''<<BR>><<BR>>
 
* [[Media:2dtut_zbrush_3dstonewall.jpg||height=85}}|<<BR>>[http:$$$$www.polycount.com$$forum$showpost.php?p=1528364&postcount=1 Tileable Texture in 3dMax & Zbrush]] by ''[http://www.polycount.com/forum/member.php?u=18970 Sean Marino]''<<BR>><<BR>>
 
* [[Media:2dtut_zbrush_3dstonewall.jpg||height=85}}|<<BR>>[http:$$$$www.polycount.com$$forum$showpost.php?p=1528364&postcount=1 Tileable Texture in 3dMax & Zbrush]] by ''[http://www.polycount.com/forum/member.php?u=18970 Sean Marino]''<<BR>><<BR>>

Revision as of 10:54, 26 July 2014

Texturing Tutorials

Tutorials for creating game textures.


Painting Realistic Textures

<
>Character texturing overview and tutorial by Marie-Michelle "Tits" Pepin<
><
>

<
>Next-Gen character texturing Timeplapse by Gavin "Gav" Goulden<
><
>

Painting Stylistic Textures

Vig's Collection of Bookmarked Tutorials

http://www.polycount.com/forum/showpost.php?p=1139754&postcount=2

More Information

  • = Texturing techniques commonly used in game development.
  • = The basics of concept drawing and painting.
  • Painting Tutorials thread on the Polycount forum = Links to more painting tutorials.
  • CharacterSculpting and EnvironmentSculpting = Information and tutorials about 3D sculpting.
  • = Reference imagery: photos, concept art, texture sites, etc.

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