Difference between revisions of "Category:Animation"

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("I want to be animator" thread)
(mocap sources)
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Sources for free motion capture (mocap).
 
Sources for free motion capture (mocap).
  
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* http://www.animazoo.com/
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* http://freemotionfiles.blogspot.com/
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* http://www.mixamo.com/motions
 
* http://mocap.cs.cmu.edu/ ([http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database bvh format for 3ds Max here])
 
* http://mocap.cs.cmu.edu/ ([http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database bvh format for 3ds Max here])
* http://stockmoves.e-motek.com/
 
 
* http://www.mocapdata.com/
 
* http://www.mocapdata.com/
* http://freemotionfiles.blogspot.com/
+
* http://stockmoves.e-motek.com/
  
 
== Blogs, Podcasts, Etc. ==
 
== Blogs, Podcasts, Etc. ==

Revision as of 08:06, 26 October 2012

Articles about animation for games.


Animation Theory

Animation Tutorials

Rigging

Rigging, or skinning, refers to the act of weighting a polygon mesh to a skeleton for the purposes of animation. The "mesh" is the skin, and it is stuck to the "bones" of the animation rig, which form a skeleton that can then be manipulated by an to pose and animate the character.

The skeleton rig can be a complex structure and is usually recreated to fit the unique requirements of each job. It is usually created by a or an Animator.

Skinning has also been used to refer to painting a color map texture for a 3D mesh, but this term is deprecated and hasn't really survived past the Quake 3 era.

Free Rigs

Motion Capture

Sources for free motion capture (mocap).

Blogs, Podcasts, Etc.

Must Read Books

Pages in This Category

Subcategories

This category has only the following subcategory.

Pages in category "Animation"

The following 16 pages are in this category, out of 16 total.

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