Difference between revisions of "Category:Animation"

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== Animation Theory ==
 
== Animation Theory ==
* [http://www.freetoon.com/prestonblair Cartoon Animation] by [http://en.wikipedia.org/wiki/Preston_Blair Preston Blair]
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* [http://www.scribd.com/doc/7582342/Preston-Blair-Cartoon-Animation Cartoon Animation] by [http://en.wikipedia.org/wiki/Preston_Blair Preston Blair]
 
* [http://www.animationarena.com/principles-of-animation.html 28 Principles of Animation] by [http://en.wikipedia.org/wiki/Walt_Stanchfield Walt Stanchfield]
 
* [http://www.animationarena.com/principles-of-animation.html 28 Principles of Animation] by [http://en.wikipedia.org/wiki/Walt_Stanchfield Walt Stanchfield]
 
* [http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/lasseter_s94.htm Tricks to Animating Characters with a Computer] by [http://en.wikipedia.org/wiki/John_Lasseter John Lasseter]
 
* [http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/lasseter_s94.htm Tricks to Animating Characters with a Computer] by [http://en.wikipedia.org/wiki/John_Lasseter John Lasseter]
 
* [http://www.animationarena.com/acting-and-animation.html Acting and Animation] by [http://www.doronmeir.com Doron A. Meir]
 
* [http://www.animationarena.com/acting-and-animation.html Acting and Animation] by [http://www.doronmeir.com Doron A. Meir]
* [http://www.guerrillacg.org/home/3d-rigging/the-rotation-problem Dealing with gimbal lock] by [http://www.guerrillacg.org/presenters/andrew-silke Andrew Silke]
 
 
* [http://www.lettersofnote.com/2010/06/how-to-train-animator-by-walt-disney.html Letters of Note - How to Train an Animator] by Walt Disney
 
* [http://www.lettersofnote.com/2010/06/how-to-train-animator-by-walt-disney.html Letters of Note - How to Train an Animator] by Walt Disney
  

Revision as of 14:26, 22 July 2014

Articles about animation for games.


Animation Theory

Animation Tutorials

Rigging

Rigging, or skinning, refers to the act of weighting a polygon mesh to a skeleton for the purposes of animation. The "mesh" is the skin, and it is stuck to the "bones" of the animation rig, which form a skeleton that can then be manipulated by an to pose and animate the character.

The skeleton rig can be a complex structure and is usually recreated to fit the unique requirements of each job. It is usually created by a or an Animator.

Skinning has also been used to refer to painting a color map texture for a 3D mesh, but this term is deprecated and hasn't really survived past the Quake 3 era.

Free Rigs

Motion Capture

Sources for free motion capture (mocap).

Blogs, Podcasts, Etc.

Must Read Books

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Subcategories

This category has only the following subcategory.

Pages in category "Animation"

The following 16 pages are in this category, out of 16 total.

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