Difference between revisions of "EnvironmentSculpting"
Cheeseplus (Talk | contribs) m (50 revisions) |
Cheeseplus (Talk | contribs) (→Sculpting Tiled Maps) |
||
Line 12: | Line 12: | ||
=== Tiled Bricks and Stones === | === Tiled Bricks and Stones === | ||
− | + | [[Image:sculpt_IFoughtABear.png]] | |
− | + | ||
− | + | [http://www.polycount.com/forum/showthread.php?t=126224 ZBrush Tiling Sculpts] - Zbrush methods to tile directly on a tool using brushes. One uses a double-size sculpt, the other uses [[WrapMode]]. | |
− | + | ||
− | + | ||
− | + | [[Image:sculpt_robsonmudboxtiling.png]] | |
− | + | ||
− | + | [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by[http://www.dashdotslash.net/ Wayne Robson] | |
− | + | Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page) | |
− | + | ||
− | + | ||
− | + | [[Image:sculpt_mosesian.png]] | |
− | + | ||
− | + | [http://www.pixologic.com/zclassroom/homeroom/lesson/environments-with-tate-mosesian/ Pixologic - ZBrush - ZClassroom Digital Sculpting - Environments With Tate Mosesian] | |
+ | Video tutorial from Pixologic about using Zbrush to create tiled textures, by the Lead Environment Artist at[http://www.naughtydog.com/ Naughty Dog]. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_pixologictileable.png]] | ||
+ | |||
+ | [http://www.zbrushcentral.com/showthread.php?34651-Pixologic-Release-Learning-Series-Tileable-Textures Pixologic Release - Learning Series: Tileable Textures] | ||
+ | Video tutorial from Pixologic about using Zbrush to create tiled textures. Includes a free ZScript called Layer Shift that will enable you to shift all layers on your canvas half the width or height of your canvas (similar to the Offset [[PhotoshopTools#Actions.2C_Filters.2C_Scripts|Photoshop filter]]). | ||
+ | |||
+ | |||
+ | [[Image:sculpt_beyer.png]] | ||
+ | |||
+ | [[TilingRockWallBeyer|Tiling Rock Wall Tutorial]] - by[http://raveal.net/p/25976 Hugo 'bugo' Beyer] | ||
+ | |||
+ | |||
+ | [[Image:sculpt_3dmotivetiled.png]] | ||
+ | |||
+ | [https://www.3dmotive.com/f101301/ Tileable textures with Zbrush] ($) - by[http://technical-eden.blogspot.com/ Ryan James Smith] | ||
+ | ($) 3dmotive tutorial about creating tiled pavers with 3ds Max, Zbrush, and Photoshop. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_decals.png]] | ||
+ | |||
+ | [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the[http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide] | ||
+ | Using alpha blended decals for broken concrete edges. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_nyhlen.png]] | ||
+ | |||
+ | [http://www.polycount.com/forum/showthread.php?t=100867 Broken concrete for CE3 (Tutorial)] - by[http://vnyhlen.se/ Valdemar 'sltrOlsson' Nyhlén] | ||
+ | Video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_marino.png]] | ||
+ | |||
+ | [http://www.polycount.com/forum/showthread.php?t=95166 (Tutorial) Tileable Textures] - by[http://www.seanmarino.com/ Sean 'Oniram' Marino] | ||
+ | Video tutorials using 3ds Max, Zbrush, Xnormal, and UDK to generate tiled stone textures. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_sltrOlsson.png]] | ||
+ | |||
+ | [http://www.polycount.com/forum/showthread.php?p=1288881#post1288881 Gravel Texture with Maya Dynamics] - by[http://www.linkedin.com/in/sltrolsson Valdemar 'sltrOlsson' Nyhlén] | ||
+ | Using Maya Dynamics to drop stones into a container and create a tiling gravel texture. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_mathiascadyck.png]] | ||
+ | |||
+ | [http://mathiascadyck.blogspot.com/2011/01/test-6.html Floor Baking Tutorial] - by[http://www.polycount.com/forum/member.php?u=31456 Mathias 'MrFrags' Cadyck] | ||
+ | Designing, modeling, baking, and texturing a stone floor texture, using Maya, Zbrush, Xnormal, and Photoshop. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_glynnsmithwall.png]] | ||
+ | |||
+ | [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by[http://iamglynnsmith.com/ Glynn Smith] | ||
+ | Tips and screenshots for sculpting modular brick walls. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_johnstonegears2modular.png]] | ||
+ | |||
+ | [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by[http://wiki.polycount.net/Rorshach Kevin Johnstone][http://boards.polycount.net/showthread.php?p=924738#post924738 + more info][http://boards.polycount.net/showthread.php?p=925346#post925346 + even more info] | ||
+ | Tips and screenshots of using the grid for modular work. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_eulaerswall.png]] | ||
+ | |||
+ | [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by[http://www.brameulaers.com Bram 'Peris' Eulaers] | ||
+ | Using 3ds Max and Mudbox to sculpt tilable [[Category:Environment#EW|modular sections]] for a stone wall. | ||
+ | |||
+ | |||
=== Tiled Cliffs and Grounds === | === Tiled Cliffs and Grounds === | ||
− | + | [[Image:sculpt_m4dcow.png]] | |
− | + | ||
− | + | [http://www.polycount.com/forum/showthread.php?t=84643 Solutions for sculpting tileable textures (other than bricks) in zbrush 4] - Zbrush method to tile using an imported mesh and brushes with [[WrapMode]]. | |
− | + | ||
− | + | ||
− | + | [[Image:sculpt_rogelio.png]] | |
− | + | ||
− | + | [http://www.polycount.com/forum/showthread.php?t=122359 The Last of Us Art dump / Rogelio Olguin] - by[http://rogelioolguin.wordpress.com/ Rogelio 'rogelio' Olguin], a Naughty Dog artist working on The Last of Us. See also [[TheLastOfUsTerrain]]. | |
+ | |||
+ | |||
+ | [[Image:sculpt_rooz3d.png]] | ||
+ | |||
+ | [http://www.youtube.com/user/rooz3d#p/u Rock sculpting videos] (silent timelapse) - by[http://www.rooz3d.com Behrooz 'rooz3d' Roozbeh], a Naughty Dog artist working on Uncharted 2. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_khalamea.png]] | ||
+ | |||
+ | [http://www.polycount.com/forum/showthread.php?p=1162492#post1162492 Temple Interior tiling texture process] - by[http://nicole-tan.com/ Nicole 'Khalamea' Tan] | ||
+ | |||
+ | |||
+ | [[Image:sculpt_shepherdtilingmeshes.png]] | ||
+ | |||
+ | [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by[http://osart3d.wordpress.com/ Owen 'SHEPEIRO' Shepherd] | ||
+ | Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_henrichsmudboxtilingstone.png]] | ||
+ | |||
+ | [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by[http://saschahenrichs.blogspot.com/ Sascha Henrichs] | ||
+ | Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_jamesonzbrushtilingstone.png]] | ||
+ | |||
+ | [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by[http://stephenjameson.com/ Stephen Jameson] | ||
+ | Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_ricezbrushtiling.png]] | ||
+ | |||
+ | [http://www.polycount.com/forum/showpost.php?p=1214618&postcount=56 Tiling Rock Wall in Zbrush and Crazybump] - by[http://bobbyrice.blogspot.com/ Bobby 'crazyeyes' Rice] | ||
+ | Creating displacement map in Crazybump, then sculpting in Zbrush. | ||
== Sculpting Individual Objects == | == Sculpting Individual Objects == |
Revision as of 12:20, 7 August 2014
Contents
Environment Sculpting
Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.
Sculpting Tiled Maps
Sculpting techniques for creating tilable normal maps and displacement maps.
Tiled Bricks and Stones
ZBrush Tiling Sculpts - Zbrush methods to tile directly on a tool using brushes. One uses a double-size sculpt, the other uses WrapMode.
Creating Tiled Textures and Displacement in Mudbox 2009 - byWayne Robson Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)
Pixologic - ZBrush - ZClassroom Digital Sculpting - Environments With Tate Mosesian Video tutorial from Pixologic about using Zbrush to create tiled textures, by the Lead Environment Artist atNaughty Dog.
Pixologic Release - Learning Series: Tileable Textures Video tutorial from Pixologic about using Zbrush to create tiled textures. Includes a free ZScript called Layer Shift that will enable you to shift all layers on your canvas half the width or height of your canvas (similar to the Offset Photoshop filter).
Tiling Rock Wall Tutorial - byHugo 'bugo' Beyer
Tileable textures with Zbrush ($) - byRyan James Smith ($) 3dmotive tutorial about creating tiled pavers with 3ds Max, Zbrush, and Photoshop.
Using Decals for Destroyed Structures - from theCryENGINE Art Asset Creation Guide Using alpha blended decals for broken concrete edges.
Broken concrete for CE3 (Tutorial) - byValdemar 'sltrOlsson' Nyhlén Video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges.
(Tutorial) Tileable Textures - bySean 'Oniram' Marino Video tutorials using 3ds Max, Zbrush, Xnormal, and UDK to generate tiled stone textures.
Gravel Texture with Maya Dynamics - byValdemar 'sltrOlsson' Nyhlén Using Maya Dynamics to drop stones into a container and create a tiling gravel texture.
Floor Baking Tutorial - byMathias 'MrFrags' Cadyck Designing, modeling, baking, and texturing a stone floor texture, using Maya, Zbrush, Xnormal, and Photoshop.
Modular brick wall tiling - byGlynn Smith Tips and screenshots for sculpting modular brick walls.
Gears of War 2 modular modeling - byKevin Johnstone+ more info+ even more info Tips and screenshots of using the grid for modular work.
Generic wall tutorial - byBram 'Peris' Eulaers Using 3ds Max and Mudbox to sculpt tilable for a stone wall.
Tiled Cliffs and Grounds
Solutions for sculpting tileable textures (other than bricks) in zbrush 4 - Zbrush method to tile using an imported mesh and brushes with WrapMode.
The Last of Us Art dump / Rogelio Olguin - byRogelio 'rogelio' Olguin, a Naughty Dog artist working on The Last of Us. See also TheLastOfUsTerrain.
Rock sculpting videos (silent timelapse) - byBehrooz 'rooz3d' Roozbeh, a Naughty Dog artist working on Uncharted 2.
Temple Interior tiling texture process - byNicole 'Khalamea' Tan
Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - byOwen 'SHEPEIRO' Shepherd Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
Tileable Stone in Mudbox - bySascha Henrichs Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.
Tiling Rock Tutorial in Zbrush - byStephen Jameson Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.
Tiling Rock Wall in Zbrush and Crazybump - byBobby 'crazyeyes' Rice Creating displacement map in Crazybump, then sculpting in Zbrush.
Sculpting Individual Objects
Sculpting techniques for creating individual non-tiling meshes.
Bricks and Tiles
- File:EnvironmentSculpting$sculpt castillo.png <
> UDK - Tristram Tunnels Test - by Travis 'Darkrusader' Castillo<
>Painterly style sculpting and texturing using ZBrush, 3ds Max, and UDK.<
><
> - File:EnvironmentSculpting$sculpt michaelvicente.png <
> Orb - My work on Crasher - by Michael 'Orb' Vicente<
>Painterly style sculpting and texturing.<
><
> - File:EnvironmentSculpting$sculpt allardjulien.png <
> my work at PI - by Allard 'Alloa' Julien<
>Painterly style sculpting and texturing.<
><
> - File:EnvironmentSculpting$sculpt ardolinoproceduralwall.png <
> Stone Placement Tools script for 3dsmax - by Alessandro Ardolino<
>A scripted tool for creating stone walls and floors in 3ds max.<
><
> - File:EnvironmentSculpting$sculpt manjuriantile.png <
> Tiles for normal map in Zbrush 3.5 - by 'manjurian'<
>Silent timelapse showing the sculpting of a section of distressed tiles, with grout.<
><
>
Metal
- File:EnvironmentSculpting$sculpt plunqironworks.png <
> ZSketch Ironworks - by 'plunq'<
>Silent timelapse showing the sculpting of a wrought iron screen, from reference.<
><
> - File:EnvironmentSculpting$sculpt weldseams.png <
> Weld Seams <
>Thread on Polycount about modeling weld seams.<
><
>
Rock and Stone
- Rawk - Post any rocks you make here! Polycount Forum thread
- File:EnvironmentSculpting$sculpt beyer2.png <
> Zbrush Video Rock Formation tutorial - by Hugo 'bugo' Beyer<
>Two video tutorials about sculpting layered rocks with ZBrush.<
><
> - File:EnvironmentSculpting$sculpt castillo2.png <
> UDK - Tristram Tunnels Test - by Travis 'Darkrusader' Castillo<
>Sculpting a stone figure using ZBrush, 3ds Max, and UDK.<
><
> - File:EnvironmentSculpting$sculpt joshjay.jpg <
> ZBrush 3 Poly Painting Tutorial I - by Josh Jay<
>Using ZBrush, 3ds Max, and Xnormal to sculpt a rock model.<
><
> - File:EnvironmentSculpting$sculpt yeramian.png <
> Quickly Making Large Scale Rubble - by Timothee Yeramian<
>Using 3ds max procedurals to quickly sculpt a concrete chunks.<
><
> - File:EnvironmentSculpting$sculpt rockmodelingapproaches.png <
> Rock modeling approaches - a Polycount thread <
>A variety of approaches for sculpting individual rocks and tilable cliffs.<
><
> - File:EnvironmentSculpting$sculpt henrichsproceduralstone.png <
> 3dsmax Environment Modeling #1 Procedural Stone - by Sascha Henrichs<
>Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations.<
><
> - File:EnvironmentSculpting$sculpt ardolinoproceduralstone.png <
> Rock Generator script for 3dsmax - by Alessandro Ardolino<
>A scripted tool for creating rocks in 3ds max, inspired by Sascha Henrichs' tutorial.<
><
> - File:EnvironmentSculpting$sculpt amorimstone.png <
> Stone Tutorial - by Pedro 'bitmap' Amorim<
>Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop.<
><
> - File:EnvironmentSculpting$sculpt christopher.png <
> Rock Sculpting Tutorial - by Jacob M. Christopher.<
>Sculpting unique non-tiled rock forms with Maya, ZBrush, Photoshop, and Unreal.<
><
>
Wood
- File:EnvironmentSculpting$sculpt philipkwood.png <
> Rough Wood Planks Tutorial - by Philip 'Philipk' Klevestav<
>Sculpting and painting a rough wood texture using Zbrush, 3ds Max and Photoshop. More sculpting tutorials at http://www.philipk.net/tutorials/materials/materials.html.<
><
> - File:EnvironmentSculpting$sculpt henrichsenvironment.png <
> Sculpting for environment stuff - video tutorials - by Sascha Henrichs<
>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.<
><
>
<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>
More Information
- Free Custom Zbrush Brushes by Michael Dunnam
- BaseMesh
- CharacterSculpting
- ReTopologyModeling
- SubdivisionSurfaceModeling