Difference between revisions of "EnvironmentSculpting"
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=== Bricks and Tiles === | === Bricks and Tiles === | ||
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− | + | [[Image:sculpt_castillo.png]] | |
− | + | [http://www.polycount.com/forum/showthread.php?p=1139967#post1139967 UDK - Tristram Tunnels Test] - by[http://darkrusaderdesigns.com/ Travis 'Darkrusader' Castillo] | |
− | + | Painterly style sculpting and texturing using ZBrush, 3ds Max, and UDK. | |
− | + | ||
− | + | ||
+ | [[Image:sculpt_michaelvicente.png]] | ||
+ | [http://www.polycount.com/forum/showthread.php?p=1321690#post1321690 Orb - My work on Crasher] - by[http://orbart.free.fr/ Michael 'Orb' Vicente] | ||
+ | Painterly style sculpting and texturing. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_allardjulien.png]] | ||
+ | [http://www.polycount.com/forum/showthread.php?t=88996 my work at PI] - by[http://gulienallard.free.fr Allard 'Alloa' Julien] | ||
+ | Painterly style sculpting and texturing. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_ardolinoproceduralwall.png]] | ||
+ | [http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Stone Placement Tools script for 3dsmax] - by[http://www.aardolino.com/ Alessandro Ardolino] | ||
+ | A scripted tool for creating stone walls and floors in 3ds max. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_manjuriantile.png]] | ||
+ | [http://www.youtube.com/watch?v=1ZbjZDh6fbs Tiles for normal map in Zbrush 3.5] - by[http://www.youtube.com/user/manjurian 'manjurian'] | ||
+ | Silent timelapse showing the sculpting of a section of distressed tiles, with grout. | ||
+ | |||
+ | |||
=== Metal === | === Metal === | ||
− | + | [[Image:sculpt_plunqironworks.png]] | |
− | + | [http://www.youtube.com/watch?v=yjaoAnJGyMA ZSketch Ironworks] - by[http://www.youtube.com/user/plunq 'plunq'] | |
+ | Silent timelapse showing the sculpting of a wrought iron screen, from reference. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_weldseams.png]] | ||
+ | [http://www.polycount.com/forum/showthread.php?t=62214 Weld Seams] | ||
+ | Thread on Polycount about modeling weld seams. | ||
+ | |||
+ | |||
=== Rock and Stone === | === Rock and Stone === | ||
− | * [http://www.polycount.com/forum/showthread.php?t=125857 Rawk - Post any rocks you make here!] Polycount Forum thread | + | *[http://www.polycount.com/forum/showthread.php?t=125857 Rawk - Post any rocks you make here!] Polycount Forum thread |
− | + | [[Image:sculpt_beyer2.png]] | |
− | + | [http://www.polycount.com/forum/showthread.php?t=110812 Zbrush Video Rock Formation tutorial] - by[http://raveal.net/p/25976 Hugo 'bugo' Beyer] | |
− | + | Two video tutorials about sculpting layered rocks with ZBrush. | |
− | + | ||
− | + | ||
− | + | [[Image:sculpt_castillo2.png]] | |
− | + | [http://www.polycount.com/forum/showthread.php?p=1143296#post1143296 UDK - Tristram Tunnels Test] - by[http://darkrusaderdesigns.com/ Travis 'Darkrusader' Castillo] | |
− | + | Sculpting a stone figure using ZBrush, 3ds Max, and UDK. | |
− | + | ||
+ | |||
+ | [[Image:sculpt_joshjay.jpg]] | ||
+ | [http://picasaweb.google.com/TheEnolaJay/ZBrush3PolyPaintingTutorialI ZBrush 3 Poly Painting Tutorial I] - by[http://gearsofwar.xbox.com/Templates/Secondary.aspx?id=152 Josh Jay] | ||
+ | Using ZBrush, 3ds Max, and Xnormal to sculpt a rock model. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_yeramian.png]] | ||
+ | [http://vimeo.com/21600799 Quickly Making Large Scale Rubble] - by Timothee Yeramian | ||
+ | Using 3ds max procedurals to quickly sculpt a concrete chunks. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_rockmodelingapproaches.png]] | ||
+ | [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a[http://boards.polycount.net/ Polycount] thread | ||
+ | A variety of approaches for sculpting individual rocks and tilable cliffs. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_henrichsproceduralstone.png]] | ||
+ | [http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html 3dsmax Environment Modeling #1 Procedural Stone] - by[http://saschahenrichs.blogspot.com/ Sascha Henrichs] | ||
+ | Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_ardolinoproceduralstone.png]] | ||
+ | [http://www.scriptspot.com/3ds-max/scripts/rock-generator Rock Generator script for 3dsmax] - by[http://www.aardolino.com/ Alessandro Ardolino] | ||
+ | A scripted tool for creating rocks in 3ds max, inspired by Sascha Henrichs' tutorial. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_amorimstone.png]] | ||
+ | [http://edgesize.com/stoneTUT.php Stone Tutorial] - by[http://edgesize.com Pedro 'bitmap' Amorim] | ||
+ | Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_christopher.png]] | ||
+ | [http://www.jmchristopher.com/portfolio/rockTutorial/rockTutorial.html Rock Sculpting Tutorial] - by[http://www.jmchristopher.com Jacob M. Christopher]. | ||
+ | Sculpting unique non-tiled rock forms with Maya, ZBrush, Photoshop, and Unreal. | ||
+ | |||
+ | |||
=== Wood === | === Wood === | ||
− | + | [[Image:sculpt_philipkwood.png]] | |
− | + | [http://www.philipk.net/tutorials/materials/woodrough/woodrough.html Rough Wood Planks Tutorial] - by[http://www.philipk.net Philip 'Philipk' Klevestav] | |
+ | Sculpting and painting a rough wood texture using Zbrush, 3ds Max and Photoshop. More sculpting tutorials at http://www.philipk.net/tutorials/materials/materials.html. | ||
+ | |||
+ | |||
+ | [[Image:sculpt_henrichsenvironment.png]] | ||
+ | [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by[http://saschahenrichs.blogspot.com/ Sascha Henrichs] | ||
+ | Sculpting a wooden plank, a sandstone rock, and a tiled cliff. | ||
+ | |||
+ | |||
<span id="Sculpting_Apps"></span><span id="Decimation_Apps"></span><<Anchor(Re-Topology_Apps)>><span id="Base_Mesh_Advice"></span><span id="Base_Meshes"></span><span id="Character_Sculpting"></span><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>> | <span id="Sculpting_Apps"></span><span id="Decimation_Apps"></span><<Anchor(Re-Topology_Apps)>><span id="Base_Mesh_Advice"></span><span id="Base_Meshes"></span><span id="Character_Sculpting"></span><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>> | ||
+ | |||
== More Information == | == More Information == | ||
* [http://www.polycount.com/forum/showthread.php?t=96425 Free Custom Zbrush Brushes] by [http://www.michaeldunnam.com/ Michael Dunnam] | * [http://www.polycount.com/forum/showthread.php?t=96425 Free Custom Zbrush Brushes] by [http://www.michaeldunnam.com/ Michael Dunnam] |
Revision as of 12:32, 7 August 2014
Contents
Environment Sculpting
Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.
Sculpting Tiled Maps
Sculpting techniques for creating tilable normal maps and displacement maps.
Tiled Bricks and Stones
ZBrush Tiling Sculpts - Zbrush methods to tile directly on a tool using brushes. One uses a double-size sculpt, the other uses WrapMode.
Creating Tiled Textures and Displacement in Mudbox 2009 - byWayne Robson Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)
Pixologic - ZBrush - ZClassroom Digital Sculpting - Environments With Tate Mosesian Video tutorial from Pixologic about using Zbrush to create tiled textures, by the Lead Environment Artist atNaughty Dog.
Pixologic Release - Learning Series: Tileable Textures Video tutorial from Pixologic about using Zbrush to create tiled textures. Includes a free ZScript called Layer Shift that will enable you to shift all layers on your canvas half the width or height of your canvas (similar to the Offset Photoshop filter).
Tiling Rock Wall Tutorial - byHugo 'bugo' Beyer
Tileable textures with Zbrush ($) - byRyan James Smith ($) 3dmotive tutorial about creating tiled pavers with 3ds Max, Zbrush, and Photoshop.
Using Decals for Destroyed Structures - from theCryENGINE Art Asset Creation Guide Using alpha blended decals for broken concrete edges.
Broken concrete for CE3 (Tutorial) - byValdemar 'sltrOlsson' Nyhlén Video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges.
(Tutorial) Tileable Textures - bySean 'Oniram' Marino Video tutorials using 3ds Max, Zbrush, Xnormal, and UDK to generate tiled stone textures.
Gravel Texture with Maya Dynamics - byValdemar 'sltrOlsson' Nyhlén Using Maya Dynamics to drop stones into a container and create a tiling gravel texture.
Floor Baking Tutorial - byMathias 'MrFrags' Cadyck Designing, modeling, baking, and texturing a stone floor texture, using Maya, Zbrush, Xnormal, and Photoshop.
Modular brick wall tiling - byGlynn Smith Tips and screenshots for sculpting modular brick walls.
Gears of War 2 modular modeling - byKevin Johnstone+ more info+ even more info Tips and screenshots of using the grid for modular work.
Generic wall tutorial - byBram 'Peris' Eulaers Using 3ds Max and Mudbox to sculpt tilable for a stone wall.
Tiled Cliffs and Grounds
Solutions for sculpting tileable textures (other than bricks) in zbrush 4 - Zbrush method to tile using an imported mesh and brushes with WrapMode.
The Last of Us Art dump / Rogelio Olguin - byRogelio 'rogelio' Olguin, a Naughty Dog artist working on The Last of Us. See also TheLastOfUsTerrain.
Rock sculpting videos (silent timelapse) - byBehrooz 'rooz3d' Roozbeh, a Naughty Dog artist working on Uncharted 2.
Temple Interior tiling texture process - byNicole 'Khalamea' Tan
Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - byOwen 'SHEPEIRO' Shepherd Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
Tileable Stone in Mudbox - bySascha Henrichs Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.
Tiling Rock Tutorial in Zbrush - byStephen Jameson Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.
Tiling Rock Wall in Zbrush and Crazybump - byBobby 'crazyeyes' Rice Creating displacement map in Crazybump, then sculpting in Zbrush.
Sculpting Individual Objects
Sculpting techniques for creating individual non-tiling meshes.
Bricks and Tiles
UDK - Tristram Tunnels Test - byTravis 'Darkrusader' Castillo Painterly style sculpting and texturing using ZBrush, 3ds Max, and UDK.
Orb - My work on Crasher - byMichael 'Orb' Vicente
Painterly style sculpting and texturing.
my work at PI - byAllard 'Alloa' Julien
Painterly style sculpting and texturing.
Stone Placement Tools script for 3dsmax - byAlessandro Ardolino
A scripted tool for creating stone walls and floors in 3ds max.
Tiles for normal map in Zbrush 3.5 - by'manjurian'
Silent timelapse showing the sculpting of a section of distressed tiles, with grout.
Metal
ZSketch Ironworks - by'plunq' Silent timelapse showing the sculpting of a wrought iron screen, from reference.
Weld Seams
Thread on Polycount about modeling weld seams.
Rock and Stone
- Rawk - Post any rocks you make here! Polycount Forum thread
Zbrush Video Rock Formation tutorial - byHugo 'bugo' Beyer Two video tutorials about sculpting layered rocks with ZBrush.
UDK - Tristram Tunnels Test - byTravis 'Darkrusader' Castillo
Sculpting a stone figure using ZBrush, 3ds Max, and UDK.
ZBrush 3 Poly Painting Tutorial I - byJosh Jay
Using ZBrush, 3ds Max, and Xnormal to sculpt a rock model.
Quickly Making Large Scale Rubble - by Timothee Yeramian
Using 3ds max procedurals to quickly sculpt a concrete chunks.
Rock modeling approaches - aPolycount thread
A variety of approaches for sculpting individual rocks and tilable cliffs.
3dsmax Environment Modeling #1 Procedural Stone - bySascha Henrichs
Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations.
Rock Generator script for 3dsmax - byAlessandro Ardolino
A scripted tool for creating rocks in 3ds max, inspired by Sascha Henrichs' tutorial.
Stone Tutorial - byPedro 'bitmap' Amorim
Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop.
Rock Sculpting Tutorial - byJacob M. Christopher.
Sculpting unique non-tiled rock forms with Maya, ZBrush, Photoshop, and Unreal.
Wood
Rough Wood Planks Tutorial - byPhilip 'Philipk' Klevestav Sculpting and painting a rough wood texture using Zbrush, 3ds Max and Photoshop. More sculpting tutorials at http://www.philipk.net/tutorials/materials/materials.html.
Sculpting for environment stuff - video tutorials - bySascha Henrichs
Sculpting a wooden plank, a sandstone rock, and a tiled cliff.
<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>
More Information
- Free Custom Zbrush Brushes by Michael Dunnam
- BaseMesh
- CharacterSculpting
- ReTopologyModeling
- SubdivisionSurfaceModeling