Difference between revisions of "DDS"

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DDS is a texture container file format, it stands for '''D'''irect '''D'''raw '''S'''urface.
 
DDS is a texture container file format, it stands for '''D'''irect '''D'''raw '''S'''urface.
  
"Container" means it can contain a variety of image formats: compressed or uncompressed, various bit depths, optionally with [[MipMap|mip maps]], and can be stored in various layouts: 2D, 3D volume texture, or [[CubeMap]] environment.  
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"Container" means it can contain a variety of image formats: compressed or uncompressed, various bit depths, optionally with [[MipMap|mip maps]], and can be stored in various layouts: 2D, 3D volume texture, or [[Cube map]] environment.  
  
 
[[DXT]] is a popular compression format to use inside a DDS file. DXT compression is widely supported on current graphics hardware, meaning it will stay compressed in video memory, allowing the artist to use more or larger textures.  
 
[[DXT]] is a popular compression format to use inside a DDS file. DXT compression is widely supported on current graphics hardware, meaning it will stay compressed in video memory, allowing the artist to use more or larger textures.  

Revision as of 12:51, 14 August 2014

DDS

DDS is a texture container file format, it stands for Direct Draw Surface.

"Container" means it can contain a variety of image formats: compressed or uncompressed, various bit depths, optionally with mip maps, and can be stored in various layouts: 2D, 3D volume texture, or Cube map environment.

DXT is a popular compression format to use inside a DDS file. DXT compression is widely supported on current graphics hardware, meaning it will stay compressed in video memory, allowing the artist to use more or larger textures.


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