Difference between revisions of "Anisotropic map"

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m (Throttlekitty moved page AnisotropicMap to Anisotropic map: Convert old>new space and case.)
(little more info)
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= Anisotropic Map =
 
= Anisotropic Map =
A texture that controls the shape of the specular highlights from real-time lights, often used for hair shading.
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A texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.
  
 
The texture is very similar in concept to a [[Normal map|normal map]], except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.
 
The texture is very similar in concept to a [[Normal map|normal map]], except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.

Revision as of 13:41, 23 August 2014

Anisotropic Map

A texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.

The texture is very similar in concept to a normal map, except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.

Anisotropic Tutorials


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