Difference between revisions of "Glow"

From polycount
Jump to: navigation, search
m (EricChadwick moved page Glow to Bloom: industry standard term)
m (EricChadwick moved page Bloom to Glow over redirect: Bloom is a different image effect)
(No difference)

Revision as of 12:38, 17 December 2014

Glow often refers to the visual effect of air being illuminated near a light source: sun rays through dust, the beam of a flashlight on a foggy night, etc.

In a real-time 3d game, glows are faked using a variety of techniques.

The term "glow map" usually means Emissive map instead. Emissive does not illuminate the air; it does not change the silhouette of a model.


Lighting doom3glow.jpg A Game Art Trick: Doom 3 – Volumetric Glow by Simon "SimonT" Schreibt

Lighting lightbeam.png UDK Volumetric Light Beam Tutorial by Epic Games


Personal tools
Namespaces

Variants
Actions
Navigation
Tools